You think you might one day make it so that the Katana cuts enemies in half like in Shadow Warrior?xenoxols wrote:Hey update time! So far only the first player class is functionally implemented so play as Van Graaf at your own risk.
Re: [WIP]Gunslinger 2.0[8/20/2022]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [WIP]Gunslinger 2.0[7/18/2017]
- armymen12002003
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Re: Re: [WIP]Gunslinger 2.0[7/18/2017]
just tried this one thing i think you should do is change the wolfenstein ss to something more fitting like a blood cultist or something along those lines.
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Re: Re: [WIP]Gunslinger 2.0[7/18/2017]
Hey i apologize to bother you but i love the work you do and want to check it out but i cannot actually get it to work. I am not all that savy with Doom modding and have tried what i know to get it working to no avail and was hoping to get some help.
- xenoxols
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Re: Re: [WIP]Gunslinger 2.0[7/18/2017]
Are you using the latest version of GZDoom?orphanmasher wrote:Hey i apologize to bother you but i love the work you do and want to check it out but i cannot actually get it to work. I am not all that savy with Doom modding and have tried what i know to get it working to no avail and was hoping to get some help.
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Re: Re: [WIP]Gunslinger 2.0[7/18/2017]
I believe i am, just redownloaded it, i get this error when i try to launch it though Script error, "xxls-www.pk3:actors/misc/sfx.txt" line 1266:xenoxols wrote:Are you using the latest version of GZDoom?orphanmasher wrote:Hey i apologize to bother you but i love the work you do and want to check it out but i cannot actually get it to work. I am not all that savy with Doom modding and have tried what i know to get it working to no avail and was hoping to get some help.
Invalid state parameter a_quakeex
*EDIT* okay so i just checked and for some reason the version i had downloaded just this week was very outdated, i have since updated and it solved the issue, thanks.
Re: Re: [WIP]Gunslinger 2.0[7/18/2017]
this is so improved but did you ahve akimbo guns and calebs voice? and why did you remove akimbo and calebs voice? maybe you have akimbo and i havent gotten to it.
the best thing about this mod is i can play it with other monster mods! and i love the guns!
but i must say its hillerious with the somberero enemies
the best thing about this mod is i can play it with other monster mods! and i love the guns!
but i must say its hillerious with the somberero enemies
Re: Re: [WIP]Gunslinger 2.0[7/18/2017]
For some reason my HUD isn't working? Is there anyone else experiencing this? I know this hasn't been updated in a while, but...
Re: Re: [WIP]Gunslinger 2.0[7/18/2017]
Ya gotta put it on the fullscreen HUD for it to work.CappnRob wrote: For some reason my HUD isn't working? Is there anyone else experiencing this? I know this hasn't been updated in a while, but...
- elCreyo
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Re: Re: [WIP]Gunslinger 2.0[7/18/2017]
I really dig this mod. Weapons feel really good and I love the double barrel from Blood.
Re: [WIP]Gunslinger 2.0[7/18/2017]
Any chance of a weapons standalone pack?
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Re: Re: [WIP]Gunslinger 2.0[7/18/2017]
The Imp replacements do not appear to have any sound effects for their super-accurate and fast projectiles, and I also don't hear anything from my player avatar when taking damage. I'm going to scour the code to see if there's a reason it boots up and yet doesn't do these things.
- xenoxols
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Re: [WIP]Gunslinger 2.0[7/18/2017]
I think I'm going to finish this mod sooner or later, but here is some stuff I have made.
New player sprites, based on Caleb.
New hand and sleeve matching 3rd person. I believe Wildweasel made thee sleeve. The SAA's finish is now slightly different, to look like a worn blued finish.
New 1887 as posted above. Thanks!
New player sprites, based on Caleb.
New hand and sleeve matching 3rd person. I believe Wildweasel made thee sleeve. The SAA's finish is now slightly different, to look like a worn blued finish.
New 1887 as posted above. Thanks!
Re: Re: [WIP]Gunslinger 2.0[7/18/2017]
That reminds me, about how finished is Strife compatibility?
Re: [WIP]Gunslinger 2.0[7/18/2017]
What version of Gzdoom works best?