Enable displaying the game visuals without ARC squeezing

Remember, just because you request it, that doesn't mean you'll get it.

Moderator: GZDoom Developers

Re: Enable displaying the game visuals without ARC squeezing

Postby Pixel Eater » Wed Apr 04, 2018 3:10 am

Maintain zoom is in case someone needs to keep the same zoom level that GZDoom has when mouselooking. It's for compatibility with modern ports as DooM didn't originally have mouse look.

A little suggestion: could you please add an option for all the screen scaling (autochthonic+force aspect ratio) to affect the weapon graphic? (see chaingun above)
Unfortunately that is out of my control- the only way to achieve that is to either turn off Bloom and suffer the warping or use Bloom and load a weapon-widening mod. Directly under ScreeM's download link is a file BigButts.wad which has widening information for all of DooM's vanilla weapons.
User avatar
Pixel Eater
I sense evil I fear it here today, Like a bad dream that never goes away -MBerry
 
 
 
Joined: 02 Aug 2017
Location: In between the Moon and you, between the buried and me.

Re: Enable displaying the game visuals without ARC squeezing

Postby Zodomaniac » Wed Apr 04, 2018 4:42 am

Thanks a ton again, Pixel Eater! You have done great work!
User avatar
Zodomaniac
 
Joined: 03 Apr 2018

Re: Enable displaying the game visuals without ARC squeezing

Postby Pixel Eater » Wed Apr 04, 2018 7:54 am

No probs, glad it's of use :)

Is it about Zandronum 3.0?
Zandronum Wiki wrote:
Updated Zandronum's (G)ZDoom base to ZDoom 2.8pre-441-g458e1b1 / GZDoom 1.8.6.

There was no post-processing shaders support in GZDoom 1.8.6 for sure.
So it appears Zandronum doesn't support shaders then :|
User avatar
Pixel Eater
I sense evil I fear it here today, Like a bad dream that never goes away -MBerry
 
 
 
Joined: 02 Aug 2017
Location: In between the Moon and you, between the buried and me.

Re: Enable displaying the game visuals without ARC squeezing

Postby Rachael » Wed Apr 04, 2018 8:41 am

Zandronum has shaders, just the old ones, the custom ones for specific textures only.

GZDoom introduced post-process shaders in the 3.x series, long after going GPL. Zandronum's base is ancient by comparison.
User avatar
Rachael
Webmaster
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Graphics Processor: nVidia with Vulkan support

Previous

Return to Feature Suggestions

Who is online

Users browsing this forum: No registered users and 0 guests