[Community Project] The 20 Heretics Challenge [Released]

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Rachael
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Re: [Community Project] The 20 Heretics Challenge

Post by Rachael »

Because of delays with getting the project finished, I figured I'd release at least what we have available right now as a playable beta.

Enjoy!

Feel free to give your critiques on the playable maps. If you end up in "SECRET" you'll have to warp to MAP15. (Use "changemap map15" in the console)

Yes, it's a big download. I haven't pruned the textures, yet. Been too busy, plus not having all the maps completed, yet, anyway.
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Marisa the Magician
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Re: [Community Project] The 20 Heretics Challenge

Post by Marisa the Magician »

*prepares self for influx of "MAP15 is too dark" comments*
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Zero X. Diamond
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Re: [Community Project] The 20 Heretics Challenge

Post by Zero X. Diamond »

MAP15 is too dark
Accensus
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Re: [Community Project] The 20 Heretics Challenge

Post by Accensus »

MAP15 is too dank.
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Mor'Ladim
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Re: [Community Project] The 20 Heretics Challenge

Post by Mor'Ladim »

Here is a mirror to the playable beta, for those who don't trust download sites or just want a direct download:
Download 20 Heretics Challenge Beta
Ardias
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Re: [Community Project] The 20 Heretics Challenge

Post by Ardias »

Seeing that no feedback related to the beta release has popped up in this thread, I decided to put in my two metal coins of incredibly low denomination.
Spoiler:
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Rachael
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Re: [Community Project] The 20 Heretics Challenge

Post by Rachael »

Thank you for the feedback! :) Yeah I definitely could do with more detail on my maps, but it's one of those things where I am wrestling my own creative vision with how I actually want the maps to appear versus how others think it should appear.
Ardias wrote:
Spoiler:
Spoiler:
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Rachael
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Re: [Community Project] The 20 Heretics Challenge

Post by Rachael »

A new beta!

https://mega.nz/#!xEsDzIhD!NymtxSq35KBO ... ChDqgE5hFI

This one really needs a run-through to make sure no textures are missing. Please help out if/when you can! Thank you!
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Gothic
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Re: [Community Project] The 20 Heretics Challenge

Post by Gothic »

2 textures missing on the CREDITS map: AVATA208 and GRASDRT4. Also check for other maps that change textures via scripts.
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Rachael
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Re: [Community Project] The 20 Heretics Challenge

Post by Rachael »

Thank you. Those are in the repo now.
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Hipnotic Rogue
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Re: [Community Project] The 20 Heretics Challenge

Post by Hipnotic Rogue »

I've had a quick play through and the only thing I have noticed so far is that, in map 11, there is a 'face' switch that doesn't light up when activated. It's the one that brings up the pillars that one crosses in the first main area of the map.

Also, just thought I'd mention that I get masses of slow down in map 03. I've got a fairly beefy CPU (i7) and GPU (1080ti). I'm running GZD 3.3.1. I'm sure you're aware of it, like I say, just thought I'd mention it. :)
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Rachael
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Re: [Community Project] The 20 Heretics Challenge

Post by Rachael »

Hipnotic Rogue wrote:Also, just thought I'd mention that I get masses of slow down in map 03. I've got a fairly beefy CPU (i7) and GPU (1080ti). I'm running GZD 3.3.1. I'm sure you're aware of it, like I say, just thought I'd mention it. :)
Not really sure what I can do about that, to be honest...
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Hipnotic Rogue
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Re: [Community Project] The 20 Heretics Challenge

Post by Hipnotic Rogue »

^
Yeah, just thought that maybe there was some tweak or other that might, perhaps, help. A while back there was an issue in GZD that caused raising stairs to stutter and slow down in Heretic and Graf was able to fix it in-engine. The slowdown just reminded me of that issue so thought it was worthy of a mention. I wasn't complaining just observing. :)
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Rachael
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Re: [Community Project] The 20 Heretics Challenge

Post by Rachael »

I think the slowdown is mostly there because of the number of sprites in the map. It's literally a forest beneath the clouds, and no matter how powerful your GPU is, it's hitting a bottleneck at the CPU side.
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Rachael
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Re: [Community Project] The 20 Heretics Challenge [Released]

Post by Rachael »

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