
Announcing Elementalism, a brand new megawad for GZDoom! Coming soon(ish).
Elementalism takes classic Doom gameplay and combines it with cutting-edge GZDoom enhanced graphical features for an explosive new six-episode Megawad. Confront and conquer the power of the elements, wield the powerful Elementium-powered wand and take charge through six awe-inspiring locations of elemental carnage!

- - Six mini-episodes of 5 maps each, with every episode themed around a mystical element: Earth, Air, Water, Fire, Light and Dark
- Fast, classic, aggressive Doom gameplay
- Atmospheric, top-tier level design, featuring custom textures, ambient sounds, special environmental effects and more. Journey from ancient Mayan temples in rich jungles to clockwork furnaces and beyond!
- A dynamic and persistent hub map that allows you to move between episodes while keeping your progress through the levels
- 7 brand new boss encounters – one for each episode, and a final boss
- 6 brand new weapons – one for each episode, themed around each of the elements
- Extensive use of cutting edge GZDoom graphical features to enhance the look of the levels, including custom-made environmental models, shadowmaps, portals, GLDEFs, dynamic lights, interpolation points, normal and specular maps, and more (but no fundamental gameplay changes – this is classic Doom at heart!)

All mapping by a handful of experienced mappers:





With code support, consultation & testing from:
Gutawer
Xyzzy01
Phade102
Jimmy
leodoom85
Swiftwolf Blacktail
YukiRaven (team mom)
The full credits list including texture artists, music sources etc will be released with the project.

All screenshots are work in progress. Full-resolution versions available in this Imgur album.












Elementalism utilizes the very latest GZDoom features; it is designed to work with GZDoom 3.3.0 and onwards. It will require a decent spec PC to run as it makes heavy use of OpenGL 3.0+ specific effects, such as the shadowmaps, normal-maps, MD3 models and more. You will be able to disable some features if your computer is struggling, however.

At the time of writing we’re not 100% certain on the release date as the project is still in a state of infancy, but we’re working hard and are planning for a pre-summer release in 2019.
We'll continue to update this thread with progress over the coming months!