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by CWolf » Thu Feb 08, 2018 12:07 pm
QZDoom now supports normalmaps and PBS since last releases. I may sent you code that will be needed for it working.
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CWolf
- This unit operational no more. Sign off, and farewell till we meet again.
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by DOOMERO-21 » Wed Feb 14, 2018 10:50 pm
The last link, the level was not made by me.
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DOOMERO-21
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- Joined: 02 Jan 2008
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by hidfan » Fri Feb 16, 2018 2:35 am
Sorry ! I's fixed, your nicknames are so close and your posts were so imbricated in the D3RetroTex thread that I wrongly thought you were the same person

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hidfan
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- Joined: 03 Jan 2017
by DOOMERO-21 » Fri Feb 16, 2018 8:23 pm
hidfan wrote:Sorry ! I's fixed, your nicknames are so close and your posts were so imbricated in the D3RetroTex thread that I wrongly thought you were the same person

No problem, i will show soon the level 3 of my mod.
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DOOMERO-21
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- Joined: 02 Jan 2008
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by WARCHILD_89 » Fri Mar 23, 2018 4:33 am
Can you actually please share the textures in their original pixel measures, too? I would like to have them unscaled, I scale them in doombuilder as I please afterwards. I have no use for already downscaled Textures.
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WARCHILD_89
- DOOM NEMESIS / 3D MODELS / RESOURCE BACKUPS
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by DOOMGABR [RU] » Sat Mar 24, 2018 10:30 am
hidfan, can you send me a link to Brightmaps for these textures. Old link is not relevant now.
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DOOMGABR [RU]
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by WARCHILD_89 » Tue Mar 27, 2018 2:31 am
WARCHILD_89 wrote:Can you actually please share the textures in their original pixel measures, too? I would like to have them unscaled, I scale them in doombuilder as I please afterwards. I have no use for already downscaled Textures.
forget about it I found your link

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WARCHILD_89
- DOOM NEMESIS / 3D MODELS / RESOURCE BACKUPS
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- Joined: 17 Nov 2013
- Location: MIA between doomed dimensions
by Indecom » Thu Apr 19, 2018 1:00 am
What kind of money do I have to throw at you for you to release normal and spec maps for these as well?
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Indecom
- Check out QuakenDoom 2, my Q2 TC for Doom 2
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- Joined: 13 Jul 2009
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