[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
cloud6625
Posts: 6
Joined: Wed Mar 14, 2018 3:41 am
Location: United States, Ohio

Re: [SPRITES] Spriting Carnival!!

Post by cloud6625 »

Finished the basic animations for my first weapon sprite. I think a lot of the in betweens need some polish and fixing. The palette is also a bit messy and inconsistent (possible solutions on cleaning that up would be appreciated), but I think it turned out alright for my first attempt.
Spoiler: lots of images
I need to make more dynamic movement for the future. The sprite is just too static with basically only the one base image for most of the animations which is especially noticeable on the reload.
HellsBells
Posts: 2
Joined: Mon Mar 26, 2018 11:32 am

Re: [SPRITES] Spriting Carnival!!

Post by HellsBells »

Image
Image
Some Sprites I made.
User avatar
ElectricPulse
Posts: 244
Joined: Tue May 31, 2016 4:58 pm
Graphics Processor: Intel (Modern GZDoom)
Location: São Paulo, Brazil

Re: [SPRITES] Spriting Carnival!!

Post by ElectricPulse »

cloud6625 wrote:Finished the basic animations for my first weapon sprite. I think a lot of the in betweens need some polish and fixing. The palette is also a bit messy and inconsistent (possible solutions on cleaning that up would be appreciated), but I think it turned out alright for my first attempt.
Spoiler: lots of images
I need to make more dynamic movement for the future. The sprite is just too static with basically only the one base image for most of the animations which is especially noticeable on the reload.
Amazing! Loved the reload animation :)
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

HellsBells wrote:Image
Image
Some Sprites I made.
Oooooh... Splendid animations and the quality! Those are the animations that we don't see everyday! Please, keep up the good work!
User avatar
xenoxols
Posts: 2128
Joined: Mon Mar 18, 2013 6:08 pm
Preferred Pronouns: She/Her
Location: Behind you

Re: [SPRITES] Spriting Carnival!!

Post by xenoxols »

HellsBells wrote:Image
Image
Some Sprites I made.
Kool! Is that Keening?
User avatar
ElectricPulse
Posts: 244
Joined: Tue May 31, 2016 4:58 pm
Graphics Processor: Intel (Modern GZDoom)
Location: São Paulo, Brazil

Re: [SPRITES] Spriting Carnival!!

Post by ElectricPulse »

More sprites from Battlefield: BC2 Vietnam, this time it is the Thompson SMG:

Image Image Image

Image Image
User avatar
Dr_Cosmobyte
Posts: 2816
Joined: Thu Jun 04, 2015 9:07 pm
Preferred Pronouns: He/Him
Location: Killing spiders.

Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

Just a compliation of all the armor icons i've used for Flakes Doom statusbar over all the versions.

Image

Credits to Kinsie. Parts of some of the armors are from his Doom RPG armor he ripped from the game.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Very wonderful and various! I wonder what Mega armor's variations looks like!
User avatar
NachtIntellect
Posts: 311
Joined: Wed Feb 29, 2012 2:10 pm
Location: Bienenstock, Germany

Re: [SPRITES] Spriting Carnival!!

Post by NachtIntellect »

XLightningStormL wrote:Now that's what I call a proper Thompson!
Kind of wish I had resources like this when I was working on some WWII Mod, you guys are doing a great job I really enjoy looking at all the sprites everyone creates but I like the WWII weapons the most.
ThrashfanBert1994
Posts: 533
Joined: Fri Sep 11, 2015 5:26 am

Re: [SPRITES] Spriting Carnival!!

Post by ThrashfanBert1994 »

why is it all "reddy?" im lil lost and sorry for being off topic :?:
User avatar
Jeimuzu73
Posts: 1662
Joined: Sun Jul 03, 2011 8:44 pm
Location: Dropping today in Station Square.

Re: [SPRITES] Spriting Carnival!!

Post by Jeimuzu73 »

ThrashfanBert1994 wrote:why is it all "reddy?" im lil lost and sorry for being off topic :?:
Check your calendar and the off-topic thread. 😂
User avatar
TheRailgunner
Posts: 1556
Joined: Mon Jul 08, 2013 10:08 pm

Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

ImageImageImageImage

Some Nishimura Seven stuff - mainly a couple of touches, the V2 charging handle, and now handless versions.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Sweet, Sweet Far-Future High-Tech Semi-auto rifle! :D

EDIT: Finally made some sprite for doom. It's been a while.
Bignum Opus.PNG
Also this revolver is Super-Large because i wanted to make this gun a bit powerful and weighty. Because, every Revolvers in every Video Game supposed to be Powerful and Overwhelming. Right? :P

Credit goes to Clay (SomeOtherDoomGuy) at [ELITE] Modding Branch Discord Server.
You do not have the required permissions to view the files attached to this post.
User avatar
ElectricPulse
Posts: 244
Joined: Tue May 31, 2016 4:58 pm
Graphics Processor: Intel (Modern GZDoom)
Location: São Paulo, Brazil

Re: [SPRITES] Spriting Carnival!!

Post by ElectricPulse »

Looks like i will need 3 arms to use that revolver :shock:

Anyway, ripped the M16 rifle (from BF: BC2 Vietnam too):

Image Image Image
Image Image

I love the M16 series weapons :wub:
User avatar
Graaicko
Posts: 532
Joined: Tue Jun 17, 2014 11:22 pm
Graphics Processor: nVidia (Legacy GZDoom)

Re: [SPRITES] Spriting Carnival!!

Post by Graaicko »

Here are some unused enemies from my mod: http://www.moddb.com/mods/shadow-elite
RUSSIAN RIFLEMAN
Image
OLD
Image
New
Figured the plain old rifleman needed a revamp. The new russian rifleman now has some better looking fatigues, a bandana and some new facial hair.

GRENADIER
Image
Old
Image
New
The orginal Grenadier. I didn't like this stances and his death animations so I used hans grosse as a base and for the new grenadier.

IMPACT GRENADIER
Image
Discontinued
This guy was originally going to shoot impact grenades (the Grenadier above shoots time-delayed grenades) but this enemy would insta-kill himself with his own impact grenades so I removed the enemy altogether.
MASON
Image
Old
Image
New
This guy was the original "Mason" a character in my mod. I did like the look I was going for when creating the old version, but two miniguns seems kind of a Cliche. Mason is the leader of the "Mercenaries hired by the antagonist. The new Mason looks much more "Mercenary-ish" and looks a little bit more of a physcho which I was going for. Decided to give him two SIG MPX smg's, a high tier weapon.

Return to “General”