Le Phantom ALPHA V0.15

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Aerosplinter
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Le Phantom ALPHA V0.15

Post by Aerosplinter »

Image Alpha Version 0.15
A mod by AeroSplinter


Image

Taking your time is one thing,
but Taking Your Heart into this mod is another.

Main File! (Disclaimer: Some weapons may not be balanced!)
Music Wad Coming Soon!
Quit Sounds Wad Coming Soon!

Le Phantom is a weapons mod for Doom/Doom 2 created and modified by myself. Even though most of my previous projects are dead, I am devoted on creating and improving on this mod.
The mod's first alpha has been released for the first episode of Persona 5: the Animation, on April 7th! This alpha version will focus on the basic mechanics of the weapons, although they may not be the most balanced.

Features as of 3/24/18 introduced for ALPHA V0.15:
-Smooth and Modified Persona 5-Styled Sprites
-8-Slot Ranged Weapons additionally have melee attacks which can be performed by the Alt-fire
-Some Weapons' melee attacks are performed by timed combos, while others are performed by non-stop combos
-Additional wads that include Persona 5 music wad and an ENG quit sound pack
-Critical Hits are performed by chance, Taking Away Demons' Hearts!


Features planned for future versions:
-Summon Personas obtained by fallen enemies
-Stronger and weaker types of guns (i.e. Thompson > UZI)
-Upcoming secret Persona user enemy.
-More Authentic Persona 5 Sounds.
-(More Coming Soon!)

SCREENSHOTS:
Spoiler:
Difficulties That I Need Help On/ Disclaimers:
Spoiler:
Credits:
Spoiler:
Last edited by Aerosplinter on Fri Apr 19, 2019 10:44 pm, edited 18 times in total.
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DenisBelmondo
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Re: Le Phantom (WIP)

Post by DenisBelmondo »

oh this looks great
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Apaul27
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Re: Le Phantom (WIP)

Post by Apaul27 »

I love Persona 5... and i want to play that game so bad!
...And this mod is coming out on my birthday? I'll happy to play it. :wub:
Last edited by Apaul27 on Fri Mar 30, 2018 9:01 am, edited 1 time in total.
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insightguy
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Re: Le Phantom (WIP)

Post by insightguy »

of all the things to crossover with doom, persona 5 was not up there.

Then again, we've crossed over with OFF, undertale (twice), jojo, and lord knows how many other pieces of media.
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LossForWords
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Re: Le Phantom (WIP)

Post by LossForWords »

i never saw that coming, indeed.
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4thcharacter
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Re: Le Phantom (WIP)

Post by 4thcharacter »

Ohh, shit. When I saw the thread title, and the thread preview's image, I knew this was going to be about P5.

Though, I was surprised nobody did one for Persona 3 even to this date, even when you take a look on the method on how you unleash your persona there; you shoot yourself with a (fake, almost real but fake) handgun there.

Is this going to have Personas as well? It doesn't have to be Persona 5 originals or something, but just an ability to summon your own monster, just any monster or something that could fight for you.

EDIT: There's grenade launcher sprites lying around, perfect for emulating Haru here.
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Aerosplinter
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Re: Le Phantom (WIP)

Post by Aerosplinter »

4thcharacter wrote:Ohh, shit. When I saw the thread title, and the thread preview's image, I knew this was going to be about P5.

Though, I was surprised nobody did one for Persona 3 even to this date, even when you take a look on the method on how you unleash your persona there; you shoot yourself with a (fake, almost real but fake) handgun there.

Is this going to have Personas as well? It doesn't have to be Persona 5 originals or something, but just an ability to summon your own monster, just any monster or something that could fight for you.

EDIT: There's grenade launcher sprites lying around, perfect for emulating Haru here.
Yes, there will be Personas, or allied monsters, that support you, though it won't happen in this upcoming beta because I'm focusing on the basic weapon functions. Also I'm using a modified grenade launcher from Police Brutality by WildWeasel(I will credit him) for Haru's slot, my favorite P5 character! :wub:

Fact:
For guns in the Persona series, they were first used as weapons in Revelations: Persona, or Shin Megami Tensei: Persona, however they were not used as actual weapons throughout the series until P5, not to mention P3 used Evokers only to summon personas. While Persona 4's Naoto used firearms as a weapon, it was only one gun type(handgun), and the variety of ranged weapon types in Persona 5 inspired me to create this mod.
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Kyotra
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Re: Le Phantom (WIP)

Post by Kyotra »

I'm sure you have some stylistic reason for it, but man is that bright red drop shadow you're using hurting the fuck outta my eyes. I think it's having a chromatic aberration effect, it's really uncomfortable to look at.
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Aerosplinter
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Re: Le Phantom (WIP)

Post by Aerosplinter »

Kyotra wrote:I'm sure you have some stylistic reason for it, but man is that bright red drop shadow you're using hurting the fuck outta my eyes. I think it's having a chromatic aberration effect, it's really uncomfortable to look at.
Sorry about that, it's common for some people to experience this weird feeling, but it's inspired by the red drop shadow used for the battle commands in Persona 5. At least it's not a confusing red/cyan 3D style. I hope your monitor isn't too bright by the way.
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RedoLane
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Re: Le Phantom (WIP)

Post by RedoLane »

Welp, I never saw that mod coming.
Hoping to take a look at it when it's out!
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Aerosplinter
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Re: Le Phantom BETA V0.15

Post by Aerosplinter »

Watching Persona 5: the Animation Episode 1 while testing and editing this mod! :lol:
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Shadez12
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Re: Le Phantom BETA V0.15

Post by Shadez12 »

I'm getting this on GZ 3.3.1
Script error, "LePhantomV0.15.pk3:actors/weaponspawns" line 36:
Unexpected ']' in definition of 'SSGSpawner'
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LossForWords
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Re: Le Phantom BETA V0.15

Post by LossForWords »

i think you should make the gun hands a bit more uniform.
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dawnbreez
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Re: Le Phantom BETA V0.15

Post by dawnbreez »

Well, what can I say? It's a very early beta. Extremely early. Possibly an alpha instead.

Some notes:
  • Is it me, or does the slingshot crit more often?
  • Crits should play a big hit sound. Maybe regular hits should play a hit sound too, but a smaller one.
  • Handgun and Thompson have the same ammo icon, but use separate ammo types. This is a little confusing. I recommend merging the SMG/Handgun ammo types, because you're working from a limited graphics source. Besides, the handguns work as a more accurate companion to the practically-a-supershotty Thompson.
  • Will the demon-summoning system revolve around spellcasting, or will we be just summoning a friendly ____?
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Aerosplinter
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Re: Le Phantom BETA V0.15

Post by Aerosplinter »

dawnbreez wrote:Well, what can I say? It's a very early beta. Extremely early. Possibly an alpha instead.

Some notes:
  • Is it me, or does the slingshot crit more often?
  • Crits should play a big hit sound. Maybe regular hits should play a hit sound too, but a smaller one.
  • Handgun and Thompson have the same ammo icon, but use separate ammo types. This is a little confusing. I recommend merging the SMG/Handgun ammo types, because you're working from a limited graphics source. Besides, the handguns work as a more accurate companion to the practically-a-supershotty Thompson.
  • Will the demon-summoning system revolve around spellcasting, or will we be just summoning a friendly ____?
-I wanted to increase the chances of the Slingshot's critical hits in order to balance the weapons, but I could think otherwise.
-I could use the devil summoning system for both or either IF someone could help me with ZDoom scripting, because I am trying to understand how scripting works in other mods, but I probably am not too knowledgeable about that level of coding.
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