This one has been puzzling me for a while now. Is there a method to set the Z-coord of an actor so it is sitting a distance above the floor?
I have found that setting the gfx offset of the PNG works, but can we set the actors physical Z so it is 32 above the floor?
After scouring the Actor_flags I can't find anything that might make sense at this stage.
Here is an example of what I would expect the command to be...
Code: Select all
ACTOR FloatingObject 8922
{
	Radius 30
	Height 10
	Scale 1.0
	Z_Height 32 <- something like this?
	+SOLID
	States
	{
	Spawn:
		FLOB A 1 Set_actor_offset(0,0,32) <- or something like this?
		FLOB A -1
		Stop
	}
}Much thanks everyone!





