Someone64 wrote:Holy bloody hell this is damn awesome!
Also, bug report: if you activate the unleasher while holding the Sunder, the Sunder idle sound keeps playing and won't stop until you select and deselect the Sunder again.
Woops, added that one to the fix list.
Someone64 wrote:
I noticed you can throw subweapons a lot faster when unarmed. Is that intentional?
Yes actually!
Someone64 wrote:
Lastly, I think the mod is a little too easy. Boss enemies are complete pushovers and can be killed way too quickly in any manner and fighting them unarmed keeps them in an almost permanent stunlock. Normal enemies aren't all that damage resistant and are killed way too easily. Doomslayer's Thunderbuss is INSANELY ammo efficient with the extreme damage it deals and seems to trump the Morning Star in every way except fire rate. Can even be used at extreme ranges. If a powerfantasy type mod is what you're going for, I'm all for it. But for now, I don't like how the only way to get a challenge is to play Knightmare mode with respawning enemies
While Blaz is pretty much a dedicated boss killer, I am going to be tweaking things a little to make sure he can no longer do it effortlessly.
Thank you all for your feedback so far. I'll have quite a bit of work to do to sort some of this stuff out, primarily nerfing the fists, putting a range limit on the thunderbuss, a few bugs and oversights, and fixing the 100 crack fist.
I'm also going to implement an extra element into the Blazter to prevent endless subshot spam as well as make the the wave buster consume ammo, which at first my kneejerk reaction to that suggestion was a flat out no, though after thinking it over it will certainly stop bullet gems getting piled up everywhere in a level, though I'll still let players fire it if they have no bullets, but at the cost of overheating the Blazter.