GMOTA: Fantasy arcade action (last post here 4-18-23)
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.0
No. I saw it on the exit screen. It said: Kustan will eventually join the struggle.[/quote]
Oh. It was the name of a sub-folder in decorate files, so I thought...
As for the Kustan (and Samson), guess they are additional characters we can hope to see in future versions.[/quote]
Hmmmmmmm I smell a mage and an archer or EVEN a crossbowman.
Oh. It was the name of a sub-folder in decorate files, so I thought...
As for the Kustan (and Samson), guess they are additional characters we can hope to see in future versions.[/quote]
Hmmmmmmm I smell a mage and an archer or EVEN a crossbowman.
- Agitatio
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.0
Custom Music doesn't work when playing as Doomslayer. Is that intentional?
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.0
I wish that a Doomslayer music randomizer was included but I was thinking of using the Demonsteele music randomizer as those tracks fit his personality better.Grigori wrote:Custom Music doesn't work when playing as Doomslayer. Is that intentional?
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.0
Yep! Blaz gets SNES Music, Doomslayer gets whatever music the map is playingGrigori wrote:Custom Music doesn't work when playing as Doomslayer. Is that intentional?
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.0
What about the sounds? Doomslayer has no personal sounds, there are no even footsteps.Combine_Kegan wrote:...
By the way, the sound of footsteps should be removed or completely redesigned. The sound of the stomp on the water, very frustrating.
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.0
I thought about Doomslayer's footsteps and ultimately he shouldn't have any, as for the footstep stuff, I might overhaul those laterDoomenator wrote:What about the sounds? Doomslayer has no personal sounds, there are no even footsteps.Combine_Kegan wrote:...
By the way, the sound of footsteps should be removed or completely redesigned. The sound of the stomp on the water, very frustrating.
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.0
I understand why it's like that, but at the same time think that an option to enable custom music for Doomslayer wouldn't hurt.Combine_Kegan wrote:Yep! Blaz gets SNES Music, Doomslayer gets whatever music the map is playing
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.0
I agree with this, also i'd love to see a score counter for this to get the full arcade action like experience.Grigori wrote:I understand why it's like that, but at the same time think that an option to enable custom music for Doomslayer wouldn't hurt.Combine_Kegan wrote:Yep! Blaz gets SNES Music, Doomslayer gets whatever music the map is playing
Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.0
Is there any makeshift fix we can do in decorate until you have a look at the bullet gem bug?
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.0
The problem is if I add a music option for Doomslayer, I have no idea what to give him, future updates of GMOTA will introduce additional characters with their own playlists. Plus I was going for fitting music for each hero, Blaz gets SNES music, Kustam will get NES, and Samson will get Genesis tunes.
Doomslayer is the odd man out in many ways, seeing as he's the only character that carries more than two weapons, he's mainly a DOS/PC theme going on for his weapons and sound effects, and trying to give him a randomized playlist revolving around THAT would be a hell of an undertaking
Doomslayer is the odd man out in many ways, seeing as he's the only character that carries more than two weapons, he's mainly a DOS/PC theme going on for his weapons and sound effects, and trying to give him a randomized playlist revolving around THAT would be a hell of an undertaking
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.0
That'd require altering each ammo type's pickup states, I'll have the update out before the day is throughaffandede wrote:Is there any makeshift fix we can do in decorate until you have a look at the bullet gem bug?
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.0
Just out of curiosity how many characters are you planning?Combine_Kegan wrote:future updates of GMOTA will introduce additional characters with their own playlists
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.0
4 total, Blaz, Doomslayer, Kustam, and Samson. Admittedly it was originally only gonna be three but after playing Doom 4 awhile back I just had to do something about that.armymen12002003 wrote:Just out of curiosity how many characters are you planning?Combine_Kegan wrote:future updates of GMOTA will introduce additional characters with their own playlists
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.0
oh ok lolCombine_Kegan wrote:4 total, Blaz, Doomslayer, Kustam, and Samson. Admittedly it was originally only gonna be three but after playing Doom 4 awhile back I just had to do something about that.armymen12002003 wrote:Just out of curiosity how many characters are you planning?Combine_Kegan wrote:future updates of GMOTA will introduce additional characters with their own playlists
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.0
Updated GMOTA to fix that ammo pickup bug, thanks again affandede for pointing that out