And check it out, GOG has started their spring sale, and they're doing their lootboxes mystery game boxes again.

Did PS1 titles use standard formats for everything? I know the N64 sound system was pretty standard at the time.Oberron wrote:Okay, I'm going to rip a ton of PS1 stuff as of now. By request of someone, I'm going to rip the sounds of Parasite Eve, since PSound is quite useful for such things. Yes, this may include the gun sounds.
For Microsoft consoles, the development tools are designed to strongly encourage you to use Microsoft's proprietary formats, such as XMA for audio.NeuralStunner wrote:I kind of miss those days. Just getting a soundtrack from a PS2/GC/etc. disk can be a crapshoot. Newer consoles are so close to PCs that they have the same selection of software kits, one can only hope a game is built with something that doesn't use a proprietary format.
MS has practically always been that way.Gez wrote:For Microsoft consoles, the development tools are designed to strongly encourage you to use Microsoft's proprietary formats, such as XMA for audio.
This bodes well. I thought DUSK was fantastic. More and better games of its ilk are only good things.TheFerries wrote:Man AMID EVIL is such a big improvement in comparison to DUSK if you ask me, specially on the level design, the weapons are really cool too
Something I didnt notice is how much nicer to look at the level design is, some of DUSKs levels looked really blocky and and it had high amounts of brown or red, AMID EVIL on the other hand is really goddamn pretty to look at and boy there are a lot of colors in the screens, without going too overboard for the most of parts.