Valherran wrote:an only one creative way to fix it that I see now, is to add immunity\resistance system for enemies.
That, and each type of attributes need to synergize differently for each class so INT isn't the god stat.
+1, dude. Yeah, this was discussed a few times before.
But it probably takes a more precisely balancing and lots of revamping, so therefore I suggest to begin from easier way. If to talk in terms of suggestions, then I think what would be good to add damage amplifier for else one stat, which will provides a more damage growing with compare to INT and individual for each class. With nerfing of current damage grow rates from INT ofc.
Let's say that a current INT rates gives a 1.0 (i. e. 100%) damage grow to all, exclude Hunter and melee weapons.
I can assume next plan of changes forex:
Fighter will be recieve 0.25 (25%) magic damage from INT + 0.75 from STR
Cleric - 0.5 from INT + 0.5 from WIS (or 0.33 from INT, 0.33 from WIS, 0.33 from STR)
Hunter - 0.75 from AGI + 0.25 from INT
Necro - 0.75 from INT + 0.25 from WIS or CHAR
Mage - just like as is now 1.0 for INT
Ofc, it's just rude examples, and moreover will be very good if stats correlation on damage will be dependable from choosed spec, so let's say that non-speced Cleric will grow by 0.5 from INT + 0.5 from WIS, but if you choose Inquisitor path, then your bonuses changes to 0.5 from STR + 0.20 from INT + 0.30 from WIS, forex. And so on.
Razumen wrote:I have to admit that when I played the Fighter through Deathkings I didn't really see much point in using the new sword or the deathclaw, the Axe hit faster and harder in close ranges, and if I wanted ranged I'd just use the hammer as usual.
Actually Vorpal Sword potentialy is the best Fighter's weapon - in general it have a longest reach distance in melee (150) even without mana, 2nd place in attack speed after Timon's Axe, ability to pierce through enemies, literally moderate base damage and approximately equal to Hammer DPS. It's my favourite Fighter's weapon to be honest. What about Dragon Claw - it's just quite fair weapon for a long-\mid-range sniping, or acts as moderate magic shotgun (with INT investing ofc).