Hi everyone,
I recently started working on a map pack for a Doom mod that some of you may know called Doom 4 Doom. It moves the elements of the new Doom (Doom 4/Doom 2016 whatever) to the original classic Doom games and brings new weapons as well as glory kills, new sprites, upgrade system, new HUD and more.
Now my problem is that I couldn't really find any good maps for it and playing classic Doom maps just doesn't cut it for me. The new Doom doesn't play like the original, it introduces a vertical axis to the game allowing you to double jump and grab ledges, something that the classic games didn't and couldn't have. So I decided to download GZDoom builder and backport (sort of) the areas from the new Doom to the classic one to be played with the GZDoom port and the aforementioned mod.
So far I've spent the last 2 days working on it and I chose to recreate the area from the Doom E3 demo from 2015.
I've got a little screenshot for comparison.
I know it's very little to judge it by but it's sadly the only scene I can show as the area in front of you is super large and for me largely incomplete. I'll be able to show you more screenshots once I'll have more work done.
Doom 4 Doom Starter Pack
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 31
- Joined: Sat Dec 16, 2017 3:00 pm
Re: Doom 4 Doom Starter Pack
Considering d4t is one of the beat mods for doom touch I hope this has doom touch compatibility too
- Apaul27
- Posts: 49
- Joined: Sun Nov 26, 2017 7:03 pm
- Graphics Processor: Intel (Modern GZDoom)
- Location: Fighting some cats in the planet "Wool Ball", with Scott & Rebecca
Re: Doom 4 Doom Starter Pack
Now we have the best DOOM 2016 map recreations in Classic DOOM.
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- Posts: 2
- Joined: Wed Mar 14, 2018 12:37 pm
Re: Doom 4 Doom Starter Pack
Oh man I was hoping someone would do this kind of mapset. I've seen a lot of attempts in the past but most don't go all the way, only doing a few levels, making compromises to simplify the level creation, or failing to get down the visual feel.
Re: Doom 4 Doom Starter Pack
That is some interesting project You have.
I would love to see it finished. I love Doom 2016 design and I am surprised how refreshing is Doom4Doom gameplay modification, how player is stronger, but so do monsters and they are even more aggressive.
I wonder is this project still alive?
I would love to see it finished. I love Doom 2016 design and I am surprised how refreshing is Doom4Doom gameplay modification, how player is stronger, but so do monsters and they are even more aggressive.
I wonder is this project still alive?