The highlight of this pack is probably the file for "Icarus" since it adds a custom storyline (invented by myself) which may give you a good reason to play or at least replay the Team TNT classic with this. Support for the more or less abandoned (but still interesting) old commercial addons "Hell to Pay" and "Perdition's Gate" might also be interesting.
LATEST VERSION: 1.32 (Nov 7, 2022)
DOWNLOAD (zip, 256 KB)
Credits:
- All the authors of the original WADs
- Miguel Folatelli/Alien Vendetta Team (AV dehacked)
- BlueFireZ88 ("Lost Episodes" ZDoom release)
From the included readme:
FOR DOOM I
The Lost Episodes of Doom (1994) ......................... jptr_v40_fix.wad
Fixes are based on BlueFireZ88's ZDoom patch released in the ZDoom forums.
This file is meant to be used with the original, unaltered jptr_v40.wad (MD5: 8111F6EA0263A7FCFEE5BA3DD06C5554), but should also work with any modified version you can find online.
Only the first three episodes are shown to fix the display glitch with Ultimate Doom ep.4, original episode graphics are used and some fixes applied to the Doom cluster texts provided by BlueFire. The Jupiter skyboxes from his pack are also included, but converted to BMP and centered like the original Doom graphics. Level names added.
Needs More Detail Ultimate (2009) ........................ nmdu_fix.wad
Episode/level names added, original Doom cluster texts slightly modified (Doom episode names replaced).
FOR DOOM II
BF_THUD! (1995) .......................................... bf_thud!_fix.wad
Game ends after MAP29, no other adjustments.
Eternal Doom III (1997) .................................. eternall_fix.pk3
MAPINFO/UMAPINFO for selecting the two standalone levels (CyberSweeper, Credits) and a DEHACKED for level names and a custom background story made up by myself. All you still need for this to work is eternall.wad.
H2H-Xmas (1995) .......................................... h2h-xmas_fix.wad
Adds a funny background story, corrects alignments of various sprites (including mugshot) and fixes some bugs in MAP24
Hell to Pay (1996) ....................................... hell2pay_fix.wad
Small DEHACKED code to prevent Commander Keen replacements (fusions) from bleeding. CWILV23 edited to fix a typo ("Guantlet" -> "Gauntlet"). Level names added, needless Doom II cluster texts removed.
Perdition's Gate (1996) .................................. perdgate_fix.wad
Level names added, needless Doom II cluster texts removed.
Icarus: Alien Vanguard (1996) ............................ icarus_fix.wad
Level names added. Additionally, I have considerably improved the cluster texts: The original game did not have any custom story, so I invented one based on the readme file provided by Team TNT. Now you finally know what you are doing and what happens at the end of the game! There is even one additional cluster which I have added (after MAP25 - MAPINFO/UMAPINFO only). Also, the cluster background tiles were really ugly by default. I replaced them with fitting background tiles from the Icarus texture set.
Memento Mori (1996) ...................................... mm_fix.wad
Level names added.
Memento Mori II (1996) ................................... mm2_fix.wad
Level names added.
Requiem (1997) ........................................... requiem_fix.wad
Level names added; fix for switched MAP25/26 names.
Alien Vendetta (2002) .................................... av_fix.wad
DEHACKED file by AV Team/Miguel Folatelli included, MAPINFO with level names and cluster texts.
The Rebirth (2004) ....................................... rebirth1_fix.wad
Level names added.