DIO
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: DIO
I thought this was about a Doom mod about Ronnie James Dio, seeing the title
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Re: DIO
Night People- DioBaronos wrote:Can you tell me please the name of the song that plays when DIO gets high?
It's not high on my list of priorities but it'll get done at some point, hopefullyGamzam wrote:I'd love to see this mod updated with new features.
Sorry to disappoint That'd be pretty awesome though, I did want to make one years ago based on the Holy Diver music vid but never got round to itGlaice wrote:I thought this was about a Doom mod about Ronnie James Dio, seeing the title
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Re: DIO
(Did the admins purge old accounts?)
This is amazing! And I hope you continue developing it because it's got a lot of room for improvement, for instance:
- Dedicated binds. The SRSE and whip could work as auxiliary attacks with their own binds.
- More abilities. Like the Freezing technique (after which he could shatter frozen foes with SRSE), and his Spores which he could use to turn monsters against each other (with a more powerful version requiring more stand power).
- Replacing MudaMuda's secondary with a melee Stand MudaMuda which is faster and more powerful but quickly drains stand power (there's a fitting animation for it in one of Russian Overkill's melee attacks).
- Having Joseph's blood enhance ALL of DIO's abilities (piercing SRSE, longer time stop, longer The World range, flight, etc.). Joseph's body could also be a rare spawn, and, once found, would last till the end of the level.
- More DIO quips from the show and video game?
Still, great work. Kudos!
This is amazing! And I hope you continue developing it because it's got a lot of room for improvement, for instance:
- Dedicated binds. The SRSE and whip could work as auxiliary attacks with their own binds.
- More abilities. Like the Freezing technique (after which he could shatter frozen foes with SRSE), and his Spores which he could use to turn monsters against each other (with a more powerful version requiring more stand power).
- Replacing MudaMuda's secondary with a melee Stand MudaMuda which is faster and more powerful but quickly drains stand power (there's a fitting animation for it in one of Russian Overkill's melee attacks).
- Having Joseph's blood enhance ALL of DIO's abilities (piercing SRSE, longer time stop, longer The World range, flight, etc.). Joseph's body could also be a rare spawn, and, once found, would last till the end of the level.
- More DIO quips from the show and video game?
Still, great work. Kudos!
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Re: DIO
At least Dio in this is named after Ronnie James Dio, which is cool. Jojo's Bizarre Adventure has a lot of characters named after musicians/bands, a guy named Speedwagon, even Vanilla Ice.Glaice wrote:I thought this was about a Doom mod about Ronnie James Dio, seeing the title
That music video is very metal, gotta love that fun medieval motif. And including some Dio midi is a fun touch. Your mod looks very cool by the way!Skelegant wrote:Night People- DioBaronos wrote:Can you tell me please the name of the song that plays when DIO gets high?It's not high on my list of priorities but it'll get done at some point, hopefullyGamzam wrote:I'd love to see this mod updated with new features.Sorry to disappoint That'd be pretty awesome though, I did want to make one years ago based on the Holy Diver music vid but never got round to itGlaice wrote:I thought this was about a Doom mod about Ronnie James Dio, seeing the title
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Re: DIO
Finally got around to finishing the dtouch/zandronum version
http://www.mediafire.com/file/bq8cls8c2 ... oom_v3.zip
http://www.mediafire.com/file/bq8cls8c2 ... oom_v3.zip
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Re: DIO
Hey there!
I've been loving and absolutely addicted (IT'S THE GREATEST HIGH) to this mod, but I've just recently ran into a bit of trouble.
In Doom II, level 30 (Icon of Sin), I'm stuck with DIO. I've thrown 600+ knives at the wall demon's weak point, stingy eye blasted it a bunch of times, I've even spammed punches as High DIO right on top of it, but whatever I do, it doesn't seem to have any effect. I've looked up videos of regular doom, and the players use the rocket launcher to hit that spot. With each hit the wall seems to give some sort of reaction, and in about three hits it goes down.
So I started thinking maybe this mod doesn't work on that level? But I read this thread and saw people mentioning the last level, so they managed to get through 30 somehow.
Help would be really appreciated! I'd really like to be able to finish the game as DIO.
I've been loving and absolutely addicted (IT'S THE GREATEST HIGH) to this mod, but I've just recently ran into a bit of trouble.
In Doom II, level 30 (Icon of Sin), I'm stuck with DIO. I've thrown 600+ knives at the wall demon's weak point, stingy eye blasted it a bunch of times, I've even spammed punches as High DIO right on top of it, but whatever I do, it doesn't seem to have any effect. I've looked up videos of regular doom, and the players use the rocket launcher to hit that spot. With each hit the wall seems to give some sort of reaction, and in about three hits it goes down.
So I started thinking maybe this mod doesn't work on that level? But I read this thread and saw people mentioning the last level, so they managed to get through 30 somehow.
Help would be really appreciated! I'd really like to be able to finish the game as DIO.
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Re: DIO
Ride the elevator, run forward to the ledge under the Icon, and jump up the tiny ledges on its face, then crouch into the opening and dispatch Mr Romero however you like (not while High though cuz you can't crouch)
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Re: DIO
Btw, sorry for double-posting, but I don't understand exactly how doom mods work, this is all very new for me: Can this DIO mod be played in any game supported by ZDoom? I have Doom II and that's where I've been playing it, but now that I finished, I wanted to play it more, maybe on the extra master levels for Doom II on sale on Steam, or maybe in Ultimate Doom. Is it possible?
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Re: DIO
If it's made for any of the Doom games, it'll probably work on all other Dooms as well. The only potential hazard would be in Ultimate Doom, if some gameplay-vital object replaces a Super Shotgun or is dropped by a Chaingunner, you won't find those in Ultimate.DMouseboi wrote:Btw, sorry for double-posting, but I don't understand exactly how doom mods work, this is all very new for me: Can this DIO mod be played in any game supported by ZDoom? I have Doom II and that's where I've been playing it, but now that I finished, I wanted to play it more, maybe on the extra master levels for Doom II on sale on Steam, or maybe in Ultimate Doom. Is it possible?
Heretic and Hexen support are complicated to add, so not all mods will have support for those unless the author spends time doing that.
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Re: DIO
They're from the old PS1/arcade jojo game (which incidentally was my first encounter with the bizarre adventurers lol)Cyiatic wrote:Where did you get all the sprites for the world and if so, where could I find sprites for star platinum?
I won't post the actual image because hueg but here's a link: http://spritedatabase.net/files/arcade/ ... roKujo.png