The WIP Thread
- Pixel Eater
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Re: The WIP Thread
What are the round wobbly bits at each side?
- insightguy
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Re: The WIP Thread
Pixel Eater wrote:What are the round wobbly bits at each side?
- Pixel Eater
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Re: The WIP Thread
Oh myyyy
- Captain J
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Re: The WIP Thread
Armed 'n Dangerous-
- Namelessdeity
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Re: The WIP Thread
Its got a lot of texture work to do, here is a shot of my silent hill map
- Marisa the Magician
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Re: The WIP Thread
I'm more of a fan of Happy Burger. :V
PS: The SH1 textures look really good in Doom.
PS: The SH1 textures look really good in Doom.
- Captain J
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Re: The WIP Thread
If you ask me, i'm more of a fan of Burger World.
- Kinsie
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Re: The WIP Thread
The sky doesn't fit. It either needs to be a flat-coloured texture so that the fog blends into it, or the fog needs to be the same dark grey as the sky.Namelessdeity wrote:(imgs)
Its got a lot of texture work to do, here is a shot of my silent hill map
- insightguy
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Re: The WIP Thread
Marisa Kirisame wrote:I'm more of a fan of Happy Burger. :V
Captain J wrote:If you ask me, i'm more of a fan of Burger World.
Get on my level plebs.
- Namelessdeity
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Re: The WIP Thread
Changed up the sky color. Also finished some more buildings.Kinsie wrote:The sky doesn't fit. It either needs to be a flat-coloured texture so that the fog blends into it, or the fog needs to be the same dark grey as the sky.
Re: The WIP Thread
Namelessdeity: Looks good! I'm curious what kind of framerates that would play like with such open areas. GZDoom isn't exactly friendly to open worlds after all, haha...
- Graf Zahl
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Re: The WIP Thread
What open areas? Have you checked the editor screenshot?
Re: The WIP Thread
Oh oops, I missed those. That's very clever indeed! Partitioning the various blocks with 1-sided lines.Graf Zahl wrote:What open areas? Have you checked the editor screenshot?