How to acess mod menus?
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How to acess mod menus?
I think this post belong here. so not so long ago GZdoom add an option called "Change rendering output" which replaced alot of old mods menus options, Right? So is there any way to disable that menu or an "sv_acessMenu" that make me open the menu? There's some mod that i lost my config and i REALLY need to change that. Also, apparently this has been solved...? Because i can't find any solution to this.
Re: How to acess mod menus?
Wrong, this is not how it works.XASSASSINX wrote:so not so long ago GZdoom add an option called "Change rendering output" which replaced alot of old mods menus options, Right?
XASSASSINX wrote:So is there any way to disable that menu or an "sv_acessMenu" that make me open the menu?
XASSASSINX wrote:There's some mod that i lost my config and i REALLY need to change that.
Could you please be more specific? What's the version of GZDoom? And what's the mod? Just one example.
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- Posts: 376
- Joined: Tue Dec 20, 2016 4:53 pm
- Location: MURICAA BROTHER! Just kidding, Brazil.
Re: How to acess mod menus?
Oh well... So, the option "Change rendering output" in Gzdoom replaced old mods menus that didn't use +AddOptionMenu. IS there any way to temporalily disable that menu so i can acess the menu mod? Something like "sv_Disablerenderingmenu"?
Re: How to acess mod menus?
The problem is you continue to speculate how GZDoom works internally instead of answering two pretty simple questions.
Once again, 'Change rendering output' item does not replace anything.
Menus are protected from complete replacement. This has nothing to do with the given option.
Special handling was added to support old mod specific menu implemented as complete replacement of MENUDEF lump.
Unknown menu, which is mod specific most likely, is placed below all internal options.
There was a bug in the recent versions of GZDoom including 3.2.5 which prevents this from functioning properly.
It's fixed in devbuilds and will be available in the next release.
I edited D64RTR MENUDEF to use replaced Options menu and here is how it looks now.
Once again, 'Change rendering output' item does not replace anything.
Menus are protected from complete replacement. This has nothing to do with the given option.
Special handling was added to support old mod specific menu implemented as complete replacement of MENUDEF lump.
Unknown menu, which is mod specific most likely, is placed below all internal options.
There was a bug in the recent versions of GZDoom including 3.2.5 which prevents this from functioning properly.
It's fixed in devbuilds and will be available in the next release.
I edited D64RTR MENUDEF to use replaced Options menu and here is how it looks now.
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- Posts: 376
- Joined: Tue Dec 20, 2016 4:53 pm
- Location: MURICAA BROTHER! Just kidding, Brazil.
Re: How to acess mod menus?
Oh, ok. I didn't know about that glitch. Thanks! The only problem now is that i'm without music. That always happen when i download a new version of Gzdoom.
EDIT: Fixed it. Was a problem with the music DLL.
EDIT: Fixed it. Was a problem with the music DLL.