SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- InsanityBringer
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Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)
There's an annoyance I'm running into with the beta 5 version of the map editor: Its not remembering what thing I last set, new things are always player 1 starts. Makes placing a lot of the same thing really annoying.
- AtomicLugia
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Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)
Making the "adjust" command work with multiple selections would save alot of time. It also messes up the offsets, which XWE doesnt. Also, there's no documentation for this command when I type "cmdhelp adjust".
- Xane123
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Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)
Today, I found a weird and somewhat-easy to replicate crash in SLADE, which I reported on the GitHub repository. Basically, download this PK3 from my game and open it in SLADE. Cut the graphics folder then undo your cut. SLADE will then crash. This doesn't happen with single files, only this folder full of hundreds of images.
Also, yes, I tried to force videos into GZDoom since PlayMovie is long gone (and really should be revived)!
Also, yes, I tried to force videos into GZDoom since PlayMovie is long gone (and really should be revived)!
- Kappes Buur
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Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)
Request:
To compare several pwads, would it be possible to have them open in individual instances
of Slade3 as was possible with older versions of Slade, instead of in several tabs of one instance?
To compare several pwads, would it be possible to have them open in individual instances
of Slade3 as was possible with older versions of Slade, instead of in several tabs of one instance?
Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)
Is SLADE3 still in development? It hasn't been updated in over a year...
Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)
You can get your answer by looking at the development log on GitHub.
https://github.com/sirjuddington/SLADE/commits/master
https://github.com/sirjuddington/SLADE/commits/master
- Kappes Buur
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Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)
When opening a pwad with GZDBBF through Slade3 I loose textures between TX_ markers.
- Marisa the Magician
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Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)
Will SLADE3 ever get 3d floor previews? It's extremely annoying to have to constantly launch the game over and over again to make sure they look right.
Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)
It's on the very long list of planned features.
A contributor had started working on it but apparently lost interest before it was completed enough to submit a PR. There's been nearly two thousand commits to Master since, and the whole special effect handling was refactored to avoid hardcoding stuff to GZDoom or Eternity specifically, so the work would probably have to be restarted from scratch.
A contributor had started working on it but apparently lost interest before it was completed enough to submit a PR. There's been nearly two thousand commits to Master since, and the whole special effect handling was refactored to avoid hardcoding stuff to GZDoom or Eternity specifically, so the work would probably have to be restarted from scratch.
Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)
Isn't there a console command or something to reload the wad in Gzdoom?Marisa Kirisame wrote:Will SLADE3 ever get 3d floor previews? It's extremely annoying to have to constantly launch the game over and over again to make sure they look right.
I recently found out that even the original Doom supported a cmdline which made it reload the wad on each map start.
Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)
The reload hack was specific to vanilla (DOS) Doom, there's no reason to assume it would work in GZDoom et al. Even if it did, there's still a world of difference between directly manipulating something in the editor vs alt-tabbing over, reloading the map, and navigating to the spot you want to review.VGA wrote:Isn't there a console command or something to reload the wad in Gzdoom?Marisa Kirisame wrote:Will SLADE3 ever get 3d floor previews? It's extremely annoying to have to constantly launch the game over and over again to make sure they look right.
I recently found out that even the original Doom supported a cmdline which made it reload the wad on each map start.
Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)
https://mantis.zdoom.org/view.php?id=633
In that issue in which you posted some time ago, it seems the only solution is to use the open command. I don't know how much time that saves ...
(Navigating isn't a problem, you just have the player start in the room with the 3d floors, since those are the problem)
In that issue in which you posted some time ago, it seems the only solution is to use the open command. I don't know how much time that saves ...
(Navigating isn't a problem, you just have the player start in the room with the 3d floors, since those are the problem)
- Marisa the Magician
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Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)
The room with the 3d floors is an empty void with the 3d floors floating high up.
- D3athStalker
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Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)
I don't know if this has been written before, but you can't compile ACS files with KILL scripts in it. SLADE will tell that it has a "bad script declaration".
Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)
Make sure the ACC.exe SLADE uses is up-to-date.