This .pk3--this ridiculously small .pk3--will replace all hitscans with projectiles. Right now it works with Doom 1/2 and Freedoom 1/2, and adding support for other hitscans should be easy, as all you need to do is add a new puff replacer that replaces any nonstandard bullet puffs and extends from BulletZPuff.
How does it work?
It's pretty simple. Using the power of ZScript, I have replaced the standard BulletPuff actor with an actor which tracks its "owner", the actor who fired it. It then sets its owner's target to itself (to simulate the spread that would have happened with the original hitscan attack) and calls A_SpawnProjectile from the owner. This causes the owner to fire a projectile toward where the hitscan landed. Finally, the bulletpuff itself has a damage type with a default damage factor of 0, meaning that the puff simply won't damage anything on its own. The result is that the bulletpuff is, for all intents and purposes, replaced with a projectile!
Screenshots?
Spoiler:Download?
Here's the current download! Now with Smooth Doom support and a fix for the chainsaw's bullet barf.
Download!
Changelog:
Spoiler: