Sorry, English is not my first language.Matt wrote:Sorry, but this is one of the ones (in contrast to the (0,0) bug) that I find nearly impossible to follow your writing.
What I mean is: Grab any GL Mounted zm66/spawn with any GL mounted zm66, switch to grenade mode, unload. Attempt to reload the grenade, it will instead play the unloading animation when the altreload is pressed. You'll only be able to reload another grenade after you've reloaded the primary magazine. This is not the case for the liberator.
Also, big props to the amazing performance update over, like, version 2.5 or something. i don't know what you changed, but I can now play big ass slaughter maps (with over 800 active combatants) with only like, an 8th of the frameskip as it was a year or 3 ago. I'd say I have a steady rate of 20 FPS with all actors actively fighting.