First i called it: "Doom Monsters in hurt"(MIH)
A couple of months i play the wad Chillax.
It has maps filled with thousands and even more than thousands of Doom Monsters.
A friend of mine and i, we died billions of times....
And sometimes it even happend we died against an almost dead monster.
So i was thinking, what if we COULD SEE, graphically, when a monster is half weak, or is near death...?
Would that improve your choice of which monster to attack first?
If you have to face 20 Cyberdemons, whould it not be more clever to shoot the weak first?
Originally, you cant see visually whether the Doom monsters is half dead...
So here it goes:
Im starting a community project, who can help me out changing all the Doom(2) Monsters, graphically (sprite artists?).
I would prefer the Doom monsters who are having Hit Points above the 100...
I mean, normally a player goes out in the field with at least the shotgun...
One or 2 shotgun blasts is enough to kill a Zombie, or a Sergeant(Shotgunguy), or even the DoomImp.
So lets say we do the following monsters:
Zombieman : HP_20 (NO)
Shotgunguy : HP_30 (NO)
Wolfenstein SS : HP_50 (NO)
DoomImp : HP_60 (NO)
Chaingunner: HP_70 (NO)
Lost Soul : HP_100 (NO)
Demon(Pinky): HP_150 (YES - 1 set of wounds?) - Done - UnTrustable
Revenant : HP_300 (YES - 1 or 2 set of wounds?) - Done - UnTrustable
CacoDemon : HP_400 (Yes - 1 or 2 sets of wounds?) - Done - Madcat
Pain Element : HP_400 (YES - 1 or 2 sets of wounds?) - Done - Madcat
Arachnotron : HP_500 (Yes - 2 or 3 sets of wounds?) - Done - Madcat
HellKnight : HP_500 (Yes - same sets as the Baron Of Hell) - Done - UnTrustable
Mancubes : HP_600 (YES - 3 or 4 sets of wounds?) - Done - UnTrustable
Archvile : HP_700 (YES - 3 or 4 sets of wounds?) - In Progress - UnTrustable
Baron of Hell : HP_1000 (YES - 3 or 4 sets of wounds) - Done - UnTrustable
SpiderMasterMind : HP_3000 (YES - how many sets of wounds is negotiable) - Open
CyberDemon : HP_4000 (YES - how many sets of wounds is negotiable) - Open
Icon of Sin : HP_??? (NO)
I have all the codings (Decorate) under my control.
If someone decide to make the monster of their choice arm-less...then let me know, and make sure you make an arm that can be tossed from the said monster.
Same goes for the limbs... if someone decide to make the monster of their choice loosing one leg, and so it can't walk, then DO so.
I would not mind if the said monster has 2 ways of having hurt-behaviours
I can make it dying the original way, or make it dying while' missing body-parts'. I can do both...
EDIT: If it happens that more people want the same spot, not too many please, it is allowed.
Spoiler: A screenshot, to give you the idea...?
Spoiler: Download section.
Spoiler: A YouTube, to give you the idea..?You will get all the credits you deserved.
Keep in mind, all the results in this project is to improve or to make it more fun for the Doom community, and all the results are giving for free.
However... If someone wants to use this for THEIR own project, ASK us, or give us our well deserved credits.