Stacked Sectors

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Stacked Sectors

Postby Rachael » Wed Jan 17, 2018 2:24 pm

Considering this setup is so hard to understand, at first, until you've done it a few times, and it's hard to understand it when it's put into words, I figured I'd try and put it in a diagram.

Keep in mind, it's hard for me to put this in words, so forgive me if this explanation is too brief. I am hoping the diagram says more than I can typing it out.
StackedSectors.png


Also, here is an example map, with the setup working.
StackedSectors.wad
(6.64 KiB) Downloaded 103 times


Basically, think of it this way - the "source" is inside the tagged sector, and it *exactly* matches a "target" linedef in the exact same spot in the target sector, except for "misc" being set to 1 in the target.

If someone can put it to words better than I can, feel free. >_<
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Re: Stacked Sectors

Postby Kappes Buur » Mon Jan 22, 2018 4:02 am

I don't know if this is supposed to be like that or if it is a bug,
the stacked sector effect does not show up for me

Spoiler:


I expected to be able to see into the upper sector.
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Re: Stacked Sectors

Postby Rachael » Mon Jan 22, 2018 11:32 am

Wow - thanks - I really wish somebody would've said something sooner. Fixing now.
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Re: Stacked Sectors

Postby Tormentor667 » Mon Jan 22, 2018 1:30 pm

This is of good use, thanks for the thread
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Re: Stacked Sectors

Postby Rachael » Mon Jan 22, 2018 1:56 pm

Thank you, Torm! :)
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Re: Stacked Sectors

Postby Zen3001 » Sun Jan 28, 2018 12:35 pm

is there a reason to use this instead of 3d floors?
I'm guessing it takes less performance
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Re: Stacked Sectors

Postby Rachael » Sun Jan 28, 2018 1:38 pm

Performance doesn't really have much to do with it.

The primary reason is to be able to map an upper and lower area separately, in a way that is more flexible than 3D floors. It's especially useful when a 3D "open area" is relatively small as opposed to the rest of the areas above and underneath them. In truth, both this method and 3D floors have their advantages and disadvantages.
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Re: Stacked Sectors

Postby Graf Zahl » Sun Jan 28, 2018 1:41 pm

Not to mention that both methods can be combined to use the strengths of each.
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Re: Stacked Sectors

Postby Tormentor667 » Thu Feb 01, 2018 2:57 pm

Just noticed that the diagram isn't right as well - it says both times "ceiling plane" but that way it doesn't work. It needs two of them to be "floor plane"
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Re: Stacked Sectors

Postby Rachael » Thu Feb 01, 2018 10:36 pm

Crap, you're right.
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Re: Stacked Sectors

Postby Rachael » Thu Feb 01, 2018 11:09 pm

Redone. Used Photoshop this time instead of MSPaint to make it slightly better.
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Re: Stacked Sectors

Postby Darkcrafter » Tue May 14, 2019 2:25 pm

I once tried to understand what holy doom scriptures say but then my brain explodes and... I do it just like shown here and it works like a charm lol.
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Re: Stacked Sectors

Postby Snarboo » Thu Jun 06, 2019 1:16 am

Thanks a lot for this! I've been investigating portals and stacked sectors for a future project, and this helped me work out how they function.
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Re: Stacked Sectors

Postby Rachael » Thu Jun 06, 2019 1:35 am

Snarboo wrote:Thanks a lot for this! I've been investigating portals and stacked sectors for a future project, and this helped me work out how they function.

You're welcome, and I am very glad that it has helped you!
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