Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
NathanVPer
Posts: 20
Joined: Mon Nov 20, 2017 5:39 pm

Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Post by NathanVPer »

What a more lovely, joyful and beautiful mod, but i have a question, which of the dowloads is the full version/demo original, no halloween?
User avatar
Batandy
Posts: 1277
Joined: Tue Jul 19, 2011 2:56 am

Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Post by Batandy »

NathanVPer wrote:What a more lovely, joyful and beautiful mod, but i have a question, which of the dowloads is the full version/demo original, no halloween?
If by full version you mean the first ever released beta, you can find it in "Old Versions", keep in mind that it's a 2 years old release
User avatar
Batandy
Posts: 1277
Joined: Tue Jul 19, 2011 2:56 am

Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Post by Batandy »

User avatar
Batandy
Posts: 1277
Joined: Tue Jul 19, 2011 2:56 am

Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Post by Batandy »

Having a hard time landing those jumps? You can now toggle the player's shadow in the options!
Image
https://www.facebook.com/goldensouls2/?ref=bookmarks
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Post by Captain J »

If there's some kind of platform areas where you have to jump onto props, then it might be hard!
User avatar
Batandy
Posts: 1277
Joined: Tue Jul 19, 2011 2:56 am

Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Post by Batandy »

Captain J wrote:If there's some kind of platform areas where you have to jump onto props, then it might be hard!
It's true that the shadow doesn't work if you stand on top of other actors, but no platforming section actually requires you to jump on props with some minor exceptions
User avatar
Batandy
Posts: 1277
Joined: Tue Jul 19, 2011 2:56 am

Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Post by Batandy »

User avatar
Batandy
Posts: 1277
Joined: Tue Jul 19, 2011 2:56 am

Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Post by Batandy »

Golden Souls 2 now has a moddb page!
http://www.moddb.com/mods/doom-the-golden-souls-2
User avatar
unkind
Posts: 5
Joined: Mon Dec 18, 2017 12:01 pm

Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Post by unkind »

This is amazing so far, I really didn't even like the first one, but this, this is $$$
User avatar
Batandy
Posts: 1277
Joined: Tue Jul 19, 2011 2:56 am

Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Post by Batandy »

unkind wrote:This is amazing so far, I really didn't even like the first one, but this, this is $$$
Thanks, the whole point of this sequel is to reinvent the concept of the first one in a more professional way and also by taking it in other directions

New Preview!
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Post by Captain J »

Looks promising as always! And i thought that blue POW drum would blast them off the map, or stun them! Probably those would make it very overwhelming!

Anyway, excellent job. Can't wait for the release!
User avatar
Batandy
Posts: 1277
Joined: Tue Jul 19, 2011 2:56 am

Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Post by Batandy »

Captain J wrote:Looks promising as always! And i thought that blue POW drum would blast them off the map, or stun them! Probably those would make it very overwhelming!

Anyway, excellent job. Can't wait for the release!
Originally the POW was planned as a grenade sidearm, but after i've tested it, it did not fit the fast paced platforming gameplay of the mod, so i turned it into something like that

Now working on MAP35!
Image
https://www.facebook.com/goldensouls2/p ... =3&theater
Superjustinbros
Posts: 1
Joined: Thu Jan 25, 2018 6:12 pm

Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Post by Superjustinbros »

Just dropping in to say I'm really loving the progress of this mod, looking forward to playing the full version when it drops.
mrnorris
Posts: 1
Joined: Fri Jan 26, 2018 11:10 am

Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Post by mrnorris »

Same here. Really hyped for the release!
shadstarn
Posts: 218
Joined: Fri Dec 22, 2017 6:22 pm

Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Post by shadstarn »

i would love a similar mod but not mario happy style .. seroius but like with worlds and coins and depth and maybe RPG ... something similar
Post Reply

Return to “TCs, Full Games, and Other Projects”