QC:DE v2.7 is out! (With 100% more Dusk Dude)

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DBThanatos
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Re: [WIP] Quake Champions: Doom Edition (Inquisitor reveal p

Post by DBThanatos »

How about the QCDE theme?

Cover by Michael Markie, composer of the music used throughout the mod

:D

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Legend
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Re: [WIP] Quake Champions: Doom Edition (Inquisitor reveal p

Post by Legend »

That's a pretty rad cover of the original quake intro.
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LkMax
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Re: [WIP] Quake Champions: Doom Edition (Inquisitor reveal p

Post by LkMax »

Dropping by just to say that this Quake Theme remix is - Awesome! Oh, and...
because I always find I want to use weapons from a game, moreso a DM only game like QC, in a single player environment where a zillion maps are available.
You and me both.
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DBThanatos
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Re: [WIP] Quake Champions: Doom Edition (Inquisitor reveal p

Post by DBThanatos »

Because the war against Strogg is not the only thing he's good at.

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Captain J
 
 
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Re: [WIP] Quake Champions: Doom Edition (Bitterman reveal pg

Post by Captain J »

Bittersweet times, when you're getting in his way!
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DBThanatos
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Re: [WIP] Quake Champions: Doom Edition (Galen reveal pg.8)

Post by DBThanatos »

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Captain J
 
 
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Re: [WIP] Quake Champions: Doom Edition (Galen reveal pg.8)

Post by Captain J »

His voice sounds absolutely magical and gorgeous. And i didn't know such medieval cleric could use the ballistic weaponry!
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DBThanatos
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Re: [WIP] Quake Champions: Doom Edition (Galen reveal pg.8)

Post by DBThanatos »

Well, it's a magic mace. Much like Zedek's sword. They're magic enough that they can fire bullets and rockets and whatnot :P
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DBThanatos
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Re: [WIP] Quake Champions: Doom Edition (Galen reveal pg.8)

Post by DBThanatos »

Hey everyone.

You know how Doom and Quake used to have some witty lines shown when you're attempting to exit? Like "If I were your boss, I'd deathmatch ya in a minute".

Do you have some saucy exit messages for this mod? we might use a couple or a dozen.
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Captain J
 
 
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Re: [WIP] Quake Champions: Doom Edition (Galen reveal pg.8)

Post by Captain J »

Oh yeah. They're all clever and most of all Doom 2 one is still hilarious. Anyway i think i can show some lines for you;

- Cacodemons are red, Plasma are Blue, You are Yellow if you press Y.

- Sure thing. Let's see how your browser entertains you better than this mod.

- Let me guess. You want to play something 'Brutal' now?

- Press N To Be the victor, Press Y to Scrub your own blood.

- I guess this is how H. P. Lovecraft Quit his job, huh?


Silly, i know. I'm almost out of ideas.
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Doomenator
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Re: [WIP] Quake Champions: Doom Edition (Galen reveal pg.8)

Post by Doomenator »

- To be, or not to be? That is the question... :roll:
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DBThanatos
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Re: [WIP] Quake Champions: Doom Edition (Galen reveal pg.8)

Post by DBThanatos »

Thanks for the suggestions. We might use some of these :D

Also, how about some supported game-mode
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Naniyue
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Re: [WIP] Quake Champions: Doom Edition (Kane + CTF pg.8)

Post by Naniyue »

Will this run well on my toasted potato (Dual core, 1 GHz each, 512MB video, 4 GB RAM)?
The latest AEOD does rather well, as long as I use the effects choker.
Anyway, looking forward to this!
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Re: [WIP] Quake Champions: Doom Edition (Kane + CTF pg.8)

Post by Captain J »

Now weapon sprites are all armless. Universally.

Feel the universal imagination!
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Cryomundus
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Re: [WIP] Quake Champions: Doom Edition (Galen reveal pg.8)

Post by Cryomundus »

DBThanatos wrote:Hey everyone.

You know how Doom and Quake used to have some witty lines shown when you're attempting to exit? Like "If I were your boss, I'd deathmatch ya in a minute".

Do you have some saucy exit messages for this mod? we might use a couple or a dozen.
"What, leaving already? But I haven't filled my kill quota yet!"
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