QC:DE v2.7 is out! (With 100% more Dusk Dude)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- DBThanatos
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Re: [WIP] Quake Champions: Doom Edition (Inquisitor reveal p
How about the QCDE theme?
Cover by Michael Markie, composer of the music used throughout the mod
Cover by Michael Markie, composer of the music used throughout the mod
Re: [WIP] Quake Champions: Doom Edition (Inquisitor reveal p
That's a pretty rad cover of the original quake intro.
Re: [WIP] Quake Champions: Doom Edition (Inquisitor reveal p
Dropping by just to say that this Quake Theme remix is - Awesome! Oh, and...
You and me both.because I always find I want to use weapons from a game, moreso a DM only game like QC, in a single player environment where a zillion maps are available.
- DBThanatos
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Re: [WIP] Quake Champions: Doom Edition (Inquisitor reveal p
Because the war against Strogg is not the only thing he's good at.
- Captain J
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Re: [WIP] Quake Champions: Doom Edition (Bitterman reveal pg
Bittersweet times, when you're getting in his way!
- DBThanatos
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- Captain J
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Re: [WIP] Quake Champions: Doom Edition (Galen reveal pg.8)
His voice sounds absolutely magical and gorgeous. And i didn't know such medieval cleric could use the ballistic weaponry!
- DBThanatos
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Re: [WIP] Quake Champions: Doom Edition (Galen reveal pg.8)
Well, it's a magic mace. Much like Zedek's sword. They're magic enough that they can fire bullets and rockets and whatnot
- DBThanatos
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Re: [WIP] Quake Champions: Doom Edition (Galen reveal pg.8)
Hey everyone.
You know how Doom and Quake used to have some witty lines shown when you're attempting to exit? Like "If I were your boss, I'd deathmatch ya in a minute".
Do you have some saucy exit messages for this mod? we might use a couple or a dozen.
You know how Doom and Quake used to have some witty lines shown when you're attempting to exit? Like "If I were your boss, I'd deathmatch ya in a minute".
Do you have some saucy exit messages for this mod? we might use a couple or a dozen.
- Captain J
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Re: [WIP] Quake Champions: Doom Edition (Galen reveal pg.8)
Oh yeah. They're all clever and most of all Doom 2 one is still hilarious. Anyway i think i can show some lines for you;
- Cacodemons are red, Plasma are Blue, You are Yellow if you press Y.
- Sure thing. Let's see how your browser entertains you better than this mod.
- Let me guess. You want to play something 'Brutal' now?
- Press N To Be the victor, Press Y to Scrub your own blood.
- I guess this is how H. P. Lovecraft Quit his job, huh?
Silly, i know. I'm almost out of ideas.
- Cacodemons are red, Plasma are Blue, You are Yellow if you press Y.
- Sure thing. Let's see how your browser entertains you better than this mod.
- Let me guess. You want to play something 'Brutal' now?
- Press N To Be the victor, Press Y to Scrub your own blood.
- I guess this is how H. P. Lovecraft Quit his job, huh?
Silly, i know. I'm almost out of ideas.
- Doomenator
- Posts: 165
- Joined: Tue Mar 31, 2015 10:16 pm
Re: [WIP] Quake Champions: Doom Edition (Galen reveal pg.8)
- To be, or not to be? That is the question...
- DBThanatos
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Re: [WIP] Quake Champions: Doom Edition (Galen reveal pg.8)
Thanks for the suggestions. We might use some of these
Also, how about some supported game-mode
Also, how about some supported game-mode
Re: [WIP] Quake Champions: Doom Edition (Kane + CTF pg.8)
Will this run well on my toasted potato (Dual core, 1 GHz each, 512MB video, 4 GB RAM)?
The latest AEOD does rather well, as long as I use the effects choker.
Anyway, looking forward to this!
The latest AEOD does rather well, as long as I use the effects choker.
Anyway, looking forward to this!
- Captain J
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Re: [WIP] Quake Champions: Doom Edition (Kane + CTF pg.8)
Now weapon sprites are all armless. Universally.
Feel the universal imagination!
Feel the universal imagination!
- Cryomundus
- Posts: 497
- Joined: Thu Oct 31, 2013 12:33 pm
Re: [WIP] Quake Champions: Doom Edition (Galen reveal pg.8)
"What, leaving already? But I haven't filled my kill quota yet!"DBThanatos wrote:Hey everyone.
You know how Doom and Quake used to have some witty lines shown when you're attempting to exit? Like "If I were your boss, I'd deathmatch ya in a minute".
Do you have some saucy exit messages for this mod? we might use a couple or a dozen.