Spoiler:So, minibosses are going to be a thing. Also:
Spoiler:Machiavellian Disciple is almost complete - just needs ADS. Note the absolute fuckton of damage it deals - with 75 base damage per shot, 112 damage for headshots on elite enemies, and 187 for normal headshots, at a rate of fire of 2100 RPM, this comes out to 2625 DPS on body shots alone, up to 3920 DPS vs elite enemies with headshots, and up to 6545 DPS vs common enemies with headshots. Right now, magazines hold 500 rounds, and the player can carry up to 9 (with a backpack) plus 500 loaded into the gun itself, so per mag, that's 37500/56000/93500 damage, which comes out to about 375k/560k/935k at full ammo. With Quad Damage, each number in that last set becomes larger than 1 million.
By contrast, the Crimson Spectre's projectiles combined deal 7300 damage - with 36 cells, that comes out to 262800 damage. The only real advantage that CS has over the MD is that its damage is explosive, and can therefore deal that damage to many more enemies at the same time, whereas while the MD deals far more damage, it only technically deals damage to one enemy at a time - that said, about fully half of the Spectre's damage is in the form of sporadic aftermath explosions, which may not damage all or even ANY of the targets it spawns near.
In light of this, I'm likely going to move the Disciple to Slot 0 (BFGs) because of just how strong it is. Boss monsters will also have much more health and/or be much more resistant to your weapons. Minibosses will have health totals similar to classic Doom bosses with the next update.
Also, I'm adding upgrades for the basic weapon set - the first will be the Firefly upgrade for the Surfeit Torment, which causes headshot kills with this weapon to spawn explosions both at the target and at any enemies that are close enough - this chain-reaction is amplified when more enemies are close together, capable of clearing out rooms of lower-tier enemies with a few shots or less (or, with enough enemies in close enough quarters, killing greater demons like Barons and such). Unlike the ST's normal explosive projectile, these explosions can't damage the player, so using "safe ammo" (non-explosive) with the Firefly upgrade (which causes all ammo the ST fires to cause explosions upon headshot) remains safe at close range. The name comes from a weapon perk from Bungie's Destiny of the same name, which more or less has the same effect ("Precision kills with this weapon cause the target to explode."), useful for killing swarms of weak enemies.