Heh, the weapon is already directly inspired by FG-42 Paratrooper from RtCWGAA1992 wrote:The FG-61 will be somehow something that remembers me of Return to Castle Wolfenstein. Nice job bro.
Stop teasing us!!! hahahahaha

Heh, the weapon is already directly inspired by FG-42 Paratrooper from RtCWGAA1992 wrote:The FG-61 will be somehow something that remembers me of Return to Castle Wolfenstein. Nice job bro.
Stop teasing us!!! hahahahaha
Spoiler:
Yep (at least when it's upgraded)Gideon020 wrote:Lemme guess, Inferno is a dragonsbreath shottie.
Thanks for the suggestions for Inferno, I already made ammo and mag upgrades identical to those you suggestFrom what I have seen so far I need to just say a few words.
The new shotgun looks amazing, sure the Kel-tec shotgun may be awesome and all but the Rage shotgun looks better IMO, also the name chosen for it is very fitting considering when upgraded it basically causes a firestorm barrage at the poor unfortunate bastard that had the misfortune of being the bad guy. I just hope it gets more upgrades than just the ammo upgrade.
Like for example.
Hit Fire = Dragon's Breath (Replaces The Lead Buckshot with a new kind of pellet that automatically ignites when it hits something " affects Primary Fire" )
Hit Alt-Fire = Magnetic Powered Slug ( Makes the slug hit harder, damage the enemy more and pushes him back further " affects Secondary Fire Mode" )
Hit Reload = Faster Reload Speed ( Nuff said )
The new FG-61 looks really nice as well, what is the purpose of that rifle. I hope it does not replace the Automatic rifle, sure the Automatic rifle looks a bit like a nerf gun but with the new edits you made to it I feel that it looks perfect. plus the whole idea of killing enemies with a nerf gun that shoots armor-piercing bullets is very funny.
This mod is shaping up to be one of the most enjoyable mod I have played, I liked it so much that I even decide to personalize my copy of the mod "leaving a back-up of the original" by using an image editing program and slade. I won't however be posting any links to my personalised version since all i really changed are the hands of each weapon use sprite and maybe the sounds.
Video Footage showing these minor edits in place is in the spoiler below![]()
well, that was from Notch's Shambles iirc.TheLightBad96 wrote: About my comment of the AR, the only reason why i said it looked like a nerf gun is because in earlier versions of your mod the gun heavily resembled this gun that my little cousin used to own. https://vignette.wikia.nocookie.net/ner ... 0921140733
But as you demonstrated with your picture editing skills you made the gun look more like some futuristic automatic rifle by adding some minor touches and adding the Scope.
D3athStalker wrote:Thank you for the positive feedback, I'm glad to please someoneBaratus wrote:This mod is fantastic! The weapons definitely have the weight and punch from TNO and the upgrade system is really neat too, meaning I can customise my weapons according to my playstyle! The difficulty settings are a great addition to, balancing out all the carnage that the mod's arsenal can unleash and still provide a challenge while still making me grin with sick pleasure at the sheer destruction I can dish out.
I will definitely be playing this for a while longer with as many different levels sets as I can find. Great job!![]()
By the way, I'm thinking to carry the new starter pistol and SMG to slot one while carrying Magnum and a new weapon I'm thinking to add to slot 2.
This is the new weapon, FG-61 Paratrooper:
Credits: Captain J (base), YukesVonFaust (scope), Doomguy5th (magazine)
Also, updated the sprite for Inferno Shotgun (yes, that's the name I gave to it, and Inferno is written same in both German and English):
I checked it out, the problem is not related to my mod. BD64 monsters addon still replaces Blazkowicz (or any other character of the mod you're loading with the addon) with Brutal Doomguy. Deleting the KEYCONF file solves the problem.thatmofo wrote:Hi, there's this bug that I'm not entirely whether it belongs to this mod or not.
I tried to use this mod with the Brutal Doom 64 monsters-only mod because, well, I like how it looks a lot. But even though i load DoomIncarnate-v1.2.pk3 after bd64gamev2only.pk3, when I start the game, I still spawn with the vanilla pistol?
Any chance you could take a look at this? Thanks.