D4D - v3 Alpha 8.8 Final (11/22/2020)
- Major Cooke
- Posts: 8176
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: D4D - v3 Alpha 7 - Slowly coming back - p. 38
Someone was kind enough to give me 2.0.3 so I have uploaded it to modDB.
I've said it over there, and I'll say it again:
NO SUPPORT WILL BE GIVEN FOR THE OLDER VERSIONS.
There are too many differences (v3.0 has been converted to ZScript entirely) in the mod compared to the last release. It would be detrimental to forthcoming progress, plain and simple.
I've said it over there, and I'll say it again:
NO SUPPORT WILL BE GIVEN FOR THE OLDER VERSIONS.
There are too many differences (v3.0 has been converted to ZScript entirely) in the mod compared to the last release. It would be detrimental to forthcoming progress, plain and simple.
- Major Cooke
- Posts: 8176
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: D4D - v3 Alpha 7 - Slowly coming back - p. 38
A couple of minor adjustments have been made. These are available now on the github.
- Baron rune secondary hand movements no longer bring up both hands if the secondary attack button is held -- it now goes straight back to charging up a fireball.
- When the Baron's fireball is ready, the flames change from green to white instead of mixing both.
- The flames are more transparent so they don't jerk around with the scene light stabilizer as badly (that was annoying).
- Optimized player runes a bit.
- Black rune upgrade now hides the rotating rings around different demon runes when morphed, making it easier to find compatible runes.
- Fixed keys triggering their specials incorrectly when picked up by a demon player.
- Invulnerability no longer triggers annoyingly if the player doesn't actually take any damage post-mitigation/absorption (i.e. megasphere damage reduction upgrade)
Re: D4D - v3 Alpha 7 - Slowly coming back - p. 38
I've downloaded resources and master zip, got them in same directory, made a zip of folder inside the master zip (I am not that noob), but with the latest devbuild, no luck. I could only be able to launch vanilla doom.
Re: D4D - v3 Alpha 7 - Slowly coming back - p. 38
You don't need to do that; just load the master zip as it comes from github.affandede wrote:made a zip of folder inside the master zip
- Techokami
- Posts: 46
- Joined: Tue Nov 15, 2016 4:45 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: E3M7
- Contact:
Re: D4D - v3 Alpha 7 - Slowly coming back - p. 38
Will there be a way to disable Akimbo weapons? Personally I'm not a fan of that mode, and it makes it a bit longer to scroll through the weapon list with the mouse wheel.
Re: D4D - v3 Alpha 7 - Slowly coming back - p. 38
Tried that too.Gollgagh wrote:You don't need to do that; just load the master zip as it comes from github.affandede wrote:made a zip of folder inside the master zip
- Major Cooke
- Posts: 8176
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: D4D - v3 Alpha 7 - Slowly coming back - p. 38
You're actually supposed to use 3.2.4 now.NantoCodd wrote:The latest alpha is excellent except for several weirdness like monster pinatas dropped DURING the glory kill instead of AFTER the glory kill, and upgrade menu for runes didn't work.
I'll take a look into the glory kill thing (never really was a fan of it though so this might take a while).
Can you tell me what's going on with the runes? Are you in credits or crates mode?
Yes, in good time. It'll most likely be a custom keybind.Techokami wrote:Will there be a way to disable Akimbo weapons? Personally I'm not a fan of that mode, and it makes it a bit longer to scroll through the weapon list with the mouse wheel.
Are you using the launcher from the old 2.0.3 version? If so, you need to change it to load Doom4Doom-master.zip instead of D4D.pk3.affandede wrote:I've downloaded resources and master zip, got them in same directory, made a zip of folder inside the master zip (I am not that noob), but with the latest devbuild, no luck. I could only be able to launch vanilla doom.
Though I honestly recommend just using ZDL as described on the front page.
Re: D4D - v3 Alpha 7 - Slowly coming back - p. 38
When I try to buy runes from the menu, it did nothing except showing error in console such as "invalid command for menudef/zscript : openmenu d4dupgrade.pentagramofprotection" GZDoom 3.2.4, credit mode.
- ToxicFrog
- Posts: 229
- Joined: Thu Oct 05, 2017 10:09 am
- Preferred Pronouns: She/Her
- Operating System Version (Optional): NixOS
- Contact:
Re: D4D - v3 Alpha 7 - Slowly coming back - p. 38
Same thing happens here. I thought that feature was just broken on 3.2.4 right now, but if it's meant to be working in 3.2.4, well.NantoCodd wrote:When I try to buy runes from the menu, it did nothing except showing error in console such as "invalid command for menudef/zscript : openmenu d4dupgrade.pentagramofprotection" GZDoom 3.2.4, credit mode.
- Major Cooke
- Posts: 8176
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: D4D - v3 Alpha 7 - Slowly coming back - p. 38
It was broken in 3.2.4, however 3.2.5 fixes it again.
Re: D4D - v3 Alpha 7 - Slowly coming back - p. 38
There's working ledge grab code out there somewhere, Term is using it in a new mod he's been playing around with.
You can see him using it here: https://www.youtube.com/watch?v=WP7jESnMIwA
You can see him using it here: https://www.youtube.com/watch?v=WP7jESnMIwA
- Major Cooke
- Posts: 8176
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: D4D - v3 Alpha 7 - Slowly coming back - p. 38
I'll consider it.
- Major Cooke
- Posts: 8176
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: D4D - v3 Alpha 7 - Suggestions? p.39
College has had my hands hella full, but I think I'm ready to come at this with a whole new mindset once I'm finished. If you all have suggestions for the mod, even if they're old, I'd like you all to repost them. I'll gladly consider them all again, even if I've said no before, because I may have had a change of heart.
So, hit me.
Aside from the following, which I'm going to confirm here and now will occur.
So, hit me.
Aside from the following, which I'm going to confirm here and now will occur.
- Finish the fucking akimbo system already or dump it
- Add keybind to replace the default keybind for cycling weapons which ignores the akimbo system
- Fix the ledge grabbing
Spoiler: WHY IS IT TAKING YOU SO LONG!?
- insightguy
- Posts: 1730
- Joined: Tue Mar 22, 2011 11:54 pm
Re: D4D - v3 Alpha 7 - Suggestions? p.39
Money multiplier cvar. For a harder or easier gameplay experience
More guns. If it's possible.
Other upgrades such as argent cells or suit chips.
More guns. If it's possible.
Other upgrades such as argent cells or suit chips.