Ability to swap model and texture during runtime
Moderator: GZDoom Developers
Ability to swap model and texture during runtime
I'd like some ZScript functions to dynamically swap out the current model and also skin (AKA texture) during runtime. Yes, I am aware that currently the resources are loaded at startup... I'm kindly requesting it to be possible for these resources to be swapped out during runtime.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49056
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Ability to swap model and texture during runtime
No. The model links are per-class, not per-actor. Changing this at run-time would not only put some significant drag on the actor but also require saving of all that baggage.