[Community Project] The 20 Heretics Challenge [Released]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [Community Project] The 20 Heretics Challenge
Added a standardized texture pack for the project. The plan is to prune it out when we're done.
If anyone uses ACS to change textures, please let me know so that I don't accidentally prune those out.
If anyone uses ACS to change textures, please let me know so that I don't accidentally prune those out.
- Tapwave
- Posts: 2096
- Joined: Sat Aug 20, 2011 8:54 am
- Preferred Pronouns: No Preference
- Graphics Processor: nVidia with Vulkan support
Re: [Community Project] The 20 Heretics Challenge
What is our level structure going to be? Are we gonna do 42 maps like last time?
Count me in, though, hopefully I can do something this Christmas before my midterms.
Count me in, though, hopefully I can do something this Christmas before my midterms.
Re: [Community Project] The 20 Heretics Challenge
It's going to be a single episode, like Doom 2. Maps will be MAP##.
Re: [Community Project] The 20 Heretics Challenge
And what about the slots? I'm thinking about making 1~3 consecutive maps, but for now I'm wondering if I can do it though ![Confused :?](./images/smilies/icon_confused.gif)
![Confused :?](./images/smilies/icon_confused.gif)
Re: [Community Project] The 20 Heretics Challenge
If they need to be kept together that can be done
Re: [Community Project] The 20 Heretics Challenge
Oh boy! I sure would love to test all those maps :3
- YukiHerz
- Global Moderator
- Posts: 1503
- Joined: Mon Dec 02, 2013 6:01 pm
- Graphics Processor: Intel (Modern GZDoom)
- Location: Where corruption is redefined daily.
Re: [Community Project] The 20 Heretics Challenge
Count me in.
- Crazy Toni
- Posts: 15
- Joined: Wed May 18, 2016 9:58 am
Re: [Community Project] The 20 Heretics Challenge
20 monster map challenge for heretic? ...sure, why not.
Count me in.
Count me in.
- Zero X. Diamond
- Posts: 675
- Joined: Tue Dec 22, 2009 12:46 am
- Contact:
Re: [Community Project] The 20 Heretics Challenge
Jesus Christ, I spent waaaaaaaaaaay too long compiling this so I hope everyone uses it. It's a semi-official prop pack for the project and I went way the hell overboard on its contents. Pretty much everything backported from Hexen, as well as most things from Shadowcaster, some applicable props from Blood, Necrodome, MARS 3D and Quarantine 2, and some add-on props from Mor'ladim. Good lord. Everyone download this goddamned thing.
Download: 20 Heretics Prop Pack
Download: 20 Heretics Prop Pack
Re: [Community Project] The 20 Heretics Challenge
Thank you, Zero! I hope to see people make good use of this, since Heretic did have very few props.
Re: [Community Project] The 20 Heretics Challenge
Updated. Extended deadline by 1 week. Apparently, school term-endings is a big issue in the original time period. Also put ZXD's decoration pack in the first post.
Re: [Community Project] The 20 Heretics Challenge
Changed one rule:
This is a little bit more lax, and should give you a bit easier access to Heretic's beastiary - as long as you make each encounter beatable it's okay to use pretty much any non-boss monster.
- A maximum of 5 of your 20 monsters may be higher tier (i.e. fireball imps, ghost revenants, ghost and/or "leader" golems). If you include a boss this goes down to 4.
- (UPDATE: The above rule was changed) Your map needs to be beatable without cheats. If you pit the player against tough monsters, give them tough weapons to match.
Re: [Community Project] The 20 Heretics Challenge
Oh, this is great. The best part is that it's lightweight so Rachael won't need to filter this in the final release to save some bytes.Zero X. Diamond wrote:Jesus Christ, I spent waaaaaaaaaaay too long compiling this so I hope everyone uses it. It's a semi-official prop pack for the project and I went way the hell overboard on its contents. Pretty much everything backported from Hexen, as well as most things from Shadowcaster, some applicable props from Blood, Necrodome, MARS 3D and Quarantine 2, and some add-on props from Mor'ladim. Good lord. Everyone download this goddamned thing.
Download: 20 Heretics Prop Pack
![Very Happy :D](./images/smilies/icon_biggrin.gif)
I think it'd be a good idea if we just listed the name of the textures we're using and send them to Rachael alongside our final maps. Will it make your life easier?
Edit: Will we have a great finale like we had in the original project? Who's going to make it?
Re: [Community Project] The 20 Heretics Challenge
I was thinking about a finale, yes, but I haven't decided who's going to make it.
- Zero X. Diamond
- Posts: 675
- Joined: Tue Dec 22, 2009 12:46 am
- Contact:
Re: [Community Project] The 20 Heretics Challenge
Just a heads up: I threw a bunch of additional shit in the props pack that I wasn't able to get in last night because of how tired I was. This should be the last time I update it. It's at the same download link, so just grab it again.