[Community Project] The 20 Heretics Challenge [Released]

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Re: [Community Project] The 20 Heretics Challenge

Postby Rachael » Fri Dec 08, 2017 1:14 am

Added a standardized texture pack for the project. The plan is to prune it out when we're done.

If anyone uses ACS to change textures, please let me know so that I don't accidentally prune those out.
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Re: [Community Project] The 20 Heretics Challenge

Postby Tapwave » Fri Dec 08, 2017 3:32 am

What is our level structure going to be? Are we gonna do 42 maps like last time?
Count me in, though, hopefully I can do something this Christmas before my midterms.
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Re: [Community Project] The 20 Heretics Challenge

Postby Rachael » Fri Dec 08, 2017 3:34 am

It's going to be a single episode, like Doom 2. Maps will be MAP##.
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Re: [Community Project] The 20 Heretics Challenge

Postby lwks » Fri Dec 08, 2017 9:41 am

And what about the slots? I'm thinking about making 1~3 consecutive maps, but for now I'm wondering if I can do it though :?
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Re: [Community Project] The 20 Heretics Challenge

Postby Rachael » Fri Dec 08, 2017 9:43 am

If they need to be kept together that can be done
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Re: [Community Project] The 20 Heretics Challenge

Postby RedoLane » Fri Dec 08, 2017 12:20 pm

Oh boy! I sure would love to test all those maps :3
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Re: [Community Project] The 20 Heretics Challenge

Postby YukiHerz » Fri Dec 08, 2017 1:42 pm

Count me in.
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Re: [Community Project] The 20 Heretics Challenge

Postby Crazy Toni » Fri Dec 08, 2017 5:41 pm

20 monster map challenge for heretic? ...sure, why not.
Count me in.
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Re: [Community Project] The 20 Heretics Challenge

Postby Zero X. Diamond » Sat Dec 09, 2017 3:09 am

Jesus Christ, I spent waaaaaaaaaaay too long compiling this so I hope everyone uses it. It's a semi-official prop pack for the project and I went way the hell overboard on its contents. Pretty much everything backported from Hexen, as well as most things from Shadowcaster, some applicable props from Blood, Necrodome, MARS 3D and Quarantine 2, and some add-on props from Mor'ladim. Good lord. Everyone download this goddamned thing.

Download: 20 Heretics Prop Pack
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Re: [Community Project] The 20 Heretics Challenge

Postby Rachael » Sat Dec 09, 2017 3:29 am

Thank you, Zero! I hope to see people make good use of this, since Heretic did have very few props.
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Re: [Community Project] The 20 Heretics Challenge

Postby Rachael » Sat Dec 09, 2017 6:51 am

Updated. Extended deadline by 1 week. Apparently, school term-endings is a big issue in the original time period. Also put ZXD's decoration pack in the first post.
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Re: [Community Project] The 20 Heretics Challenge

Postby Rachael » Sat Dec 09, 2017 11:14 am

Changed one rule:
  • A maximum of 5 of your 20 monsters may be higher tier (i.e. fireball imps, ghost revenants, ghost and/or "leader" golems). If you include a boss this goes down to 4.
  • (UPDATE: The above rule was changed) Your map needs to be beatable without cheats. If you pit the player against tough monsters, give them tough weapons to match.


This is a little bit more lax, and should give you a bit easier access to Heretic's beastiary - as long as you make each encounter beatable it's okay to use pretty much any non-boss monster.
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Re: [Community Project] The 20 Heretics Challenge

Postby lwks » Sat Dec 09, 2017 1:33 pm

Zero X. Diamond wrote:Jesus Christ, I spent waaaaaaaaaaay too long compiling this so I hope everyone uses it. It's a semi-official prop pack for the project and I went way the hell overboard on its contents. Pretty much everything backported from Hexen, as well as most things from Shadowcaster, some applicable props from Blood, Necrodome, MARS 3D and Quarantine 2, and some add-on props from Mor'ladim. Good lord. Everyone download this goddamned thing.

Download: 20 Heretics Prop Pack


Oh, this is great. The best part is that it's lightweight so Rachael won't need to filter this in the final release to save some bytes. :D

I think it'd be a good idea if we just listed the name of the textures we're using and send them to Rachael alongside our final maps. Will it make your life easier?

Edit: Will we have a great finale like we had in the original project? Who's going to make it?
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Re: [Community Project] The 20 Heretics Challenge

Postby Rachael » Sat Dec 09, 2017 7:54 pm

I was thinking about a finale, yes, but I haven't decided who's going to make it.
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Re: [Community Project] The 20 Heretics Challenge

Postby Zero X. Diamond » Sat Dec 09, 2017 11:05 pm

Just a heads up: I threw a bunch of additional shit in the props pack that I wasn't able to get in last night because of how tired I was. This should be the last time I update it. It's at the same download link, so just grab it again.
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