Wall mounted sprites

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Darkcrafter
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Wall mounted sprites

Post by Darkcrafter »

Is there any way to place a sprite onto a wall or even a 3d floor in GZDOOM Builder? I like the way it was done in Build, so I just enter the 3d mode, pointing the interesting position with mouse cursor and press "S" button on my keyboard.
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Nevander
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Re: Wall mounted sprites

Post by Nevander »

You can either use it as a decal or do a floating midtexture 1px away from the wall.
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ramon.dexter
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Re: Wall mounted sprites

Post by ramon.dexter »

Nevander: The point with build is that you can directly put ANY sprite, that's included in the game files.

in zdoom, you have to have the mentioned sprite put into textures folder to eb able to place it on a wall. Pretty different approach.
Nevander
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Re: Wall mounted sprites

Post by Nevander »

He knows that. What he doesn't know is that to do this in the Doom engine, you have to use a decal or use a midtexture very close to the wall and set the texture to be what you want to use.
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Darkcrafter
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Re: Wall mounted sprites

Post by Darkcrafter »

Well, I hope for a workaround to appear. Seems like decals don't work with 3d floors, at least in software mode, which I prefer to use.
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Caligari87
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Re: Wall mounted sprites

Post by Caligari87 »

There is the +WALLSPRITE flag, which makes an actor's sprites render as a flat vertical plane. You can't place it directly on a wall (needs to be a redefined TEXTURE or decal for that), but it's more flexible than a midtex 1px away from the wall.

8-)
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ramon.dexter
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Re: Wall mounted sprites

Post by ramon.dexter »

As I have observer, latest gzdoom builder allows placement at 0.25 mp, so sou can basically place it on the wall :)
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