by eharper256 » Sun Jun 03, 2018 2:06 pm
Out of interest, is there any plan for the mod to occassionally use things other than Backpacks for Mod spawning? Might be nice if armour drops were occasionally used (say 3-5% of the time) because I find some MegaWads and heck some of the id levels have a serious lack of backpacks in general, whilst others are swimming in them. And I know you can buy backpacks, but it might be nice to occasionally just see them on the field and have the choice made for you.
Same for the Minigun and the Gauss. Unless you're playing a serious slaughterwad or Nuts or something, you're not likely to see too many cybies or spidies commonly (+glitch of them not spawning, see below). Might be a nice plan to have, again, a small chance that a Chaingun spawn or Plasma spawn is replaced?
Overall, however, thanks alot for Argent, its my favorite interpretation of the D2016 weapons in Classic, as its so no-nonsense (and I don't personally like the idea of adding the multiplayer functions like the extra weapons and demon runes, not to mention I can use this with Shades of Doom or other Monster setups rather than 2016 monsters!)
EDIT: Also, some glitches:
>> If you have a backpack, and pick up a single rocket, you actually get 2 rockets. I'm guessing backpack multiplies ammo drops by 2? Seems like boxes really fill you up quicker at that point after all.
>> Cyberdemon and Spidey can often not drop any Gauss or Minigun. Nothing. In a 2/3's playthrough of Legacy of Heroes, I killed two cybers and two spiders, but got neither (nor a BFG for that matter despite there being BFG cells, though I'm not sure if those are secrets in that WAD or something...). Not sure if this has anything to do with me using Shades of Doom (three of the afformentioned had different models, but one regular cyberdemon spawned among these, and this didn't drop anything either.). Eventually used IDFA to grab them after three bosses since I figured they should have dropped by that point. Its probably Shades of Doom because I was an idiot and didn't realise there was a patch. Derp.
>> Micromissiles from the AR stick to their targets, warhead first, and stay there for a few seconds before actually exploding. Hilarious and not especially problematic, but a glitch nontheless.
>> Gauss Siege-Mode activation animation cannot be aborted mid-deploy. Probably can't do anything about that, but fairly sure you can do this in D2016 (and often do, since your situation often changes and you suddenly cannot afford to go slow due to incoming shots etc.).