(Many thanks to Kinsie once again for the art!)
This session is over and the maps are complete! Thanks so much to everyone who participated.
Download Links:
Current Release: FINAL (50MB)
/idgames Mirror
Dropbox Mirror
Powerhouse Mirror
Requires GZDoom's OpenGL renderer.
- Some maps may employ sloped 3D floors which won't render in software mode.
- ZScript is used to add a new level warp cheat and weather effects.
- Crashes may occur in previous GZDoom versions.
Map list:
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- EPISODE 1: TIDINGS OF JOY -
E1M1: Winter Zombieland – Dragonfly
E1M2: Cold-Hearted Experiment – Redead-ITA & AtroNx
E1M3: Orcades – Qeswic
E1M4: Wintersprint – Darwin
E1M5: Frigid Drift – Baratus
E1M6: Together by Light – Wartorn
E1M7: Industry Gone Rogue – A2Rob
E1M8: Solace of Solstice – JBerg
E1M9: Comfy Wedgehouse – Pinchy
E1M10: Once More to Narnia – Breezeep
E1M11: And All I Wanted After This – antares031
E1FINAL: Colddell – kyle2959
E1SECRET: Snowed In – Fonze
- EPISODE 2: IT'S SWAMPLICATED -
E2M1: The Swamp Thing – CardBoxNeko
E2M2: The Old Base – pixeljoelson
E2M3: A Pity Place – boris
E2M4: Deceptive Caverns – zedonk
E2M5: Tainted Basins – Glikkzy
E2M6: Life Under the Surface – Leon Portier
E2M7: Citadel of Blight – Topi
E2M8: Rotting Morass – Trotim
E2M9: Scum Facility – RottKing
E2M10: Colorful Cave – leodoom85
E2M11: Exclusive Economic Zone – Benjogami
E2M12: Dernholm – DukeWooze
E2FINAL: Drag You Under – Obsidian
E2SECRET: Slime Station – Forli
- EPISODE 3: STATE OF SUBMERGENCY -
E3M1: Watery Grave – Mor'ladim
E3M2: Sunken Base – Claus
E3M3: Infernoshock – Gutawer
E3M4: Uh, Is Something Leaking? – Big Ol' Billy
E3M5: Subaqueous Submergence – DrPyspy
E3M6: Underwater Facility HX-9 – StormCatcher.77
E3M7: Rusty Christmas – AtroNx
E3M8: A Specific Ocean – ravagefox
E3M9: Pressure Point – Scotty
E3M10: Liquid Eternity – Moti
E3M11: SC318 Research Station – Worm318
E3M12: Guns Work Underwater – Vortale
E3FINAL: The Healer Stalks – temin_dump
E3SECRET: Marinette's Intent – Nine Inch Heels
- EPISODE 4: AS HEAVENS FALL -
E4M1: Sky Planet Horizon – CanSteam
E4M2: Overground – Matthew
E4M3: The Holtzmann Effect – Minimum Payne
E4M4: Dream Above the Sky – Mysterious Haruko
E4M5: You need to shoot a rocket at the end – Vbob
E4M6: JOM-FacingForts - DGrey
E4M7: Sky Prison – Michal Janiak
E4M8: Airborne Abomination – ArtificialDemon
E4M9: The Sky Colony – Gardevoir
E4FINAL: The Cloud – Diode
E4SECRET: Supay's Gardens – Dobu Gabu Maru
Spoiler:=====
Episode 1: Christmas bases! Snowy caverns, villages, mansions, wooden shacks, toy workshops. Common hazard: grey water and ice.
Episode 2: Swamps! Wetlands, mud flats, salt mines. Common hazard: nukage (damaging) / light-green "slimage" (non-damaging).
Episode 3: Undersea! Ocean bases, shipwrecks, sunken cathedrals. Common hazard: blue water.
Episode 4: Sky bases! Airships, hanging gardens, cloud factories. Common hazard: sky. (Non-insta-death damaging sky floors preferred.)
=====
Starting December 1st, The Joy of Mapping is returning once again to help mappers young and old get the spark of creativity that they need to make and finish a map all of their own.
This time round, you could be joining a crack team of mappers (new and adept alike) to create a whole episodic megawad of material together. And it should only take us three days to create it all.
Here's how you can get involved!
Countdown timer - How long before the session kicks off!
Discord server - For general communication before, after, and during the session. I and the tutors/mods are happy to provide answers to any queries you may have!
SERVER RULES AND MAPPING GUIDELINES - Highly important! Please read these!!!
What is this?
- Have you heard of a thing called "Doom mapping" which is that thing a load of snobby retrophiles do for fame and glory?
- Have you opened up Doom Builder maybe once or twice but been utterly intimidated by the interface?
- Does mapping seem to you like something best left to "the professionals"?
- Then come along down! We'll all come together and make a mapset.
To go into detail of what we will be ending up with:
- We will be creating 4 episodes of content - see Ultimate Doom for the general gist. Maps should all be for Doom 2, but they can be any map format that GZDoom will load.
- Once the three-day-long mapping session begins, mappers will need to specify to me which episode they'd like to map for. Each episode will have a unique theme, which will be revealed at the start of the session. I will assign each mapper into one of four teams to work in that will be tackling each episode. You'll get access to your own voice/text channels to discuss mapping with your teammates, and collaborate if need be, plus you'll get the texture WAD that your team of mappers will be working with for your episode.
- Once the teams are together, the person creating the episode starter and the person creating the episode finale will need to be decided upon. (If this can't be sorted out, then the roles will be doled out at random, but I think we'll figure it out without too much hassle.) The starting map will need to be short and sweet. The finishing map will probably need to be short as well, and feature some sort of climactic fight with one of the standard boss monsters, or a custom monster picked at the mapper's discretion.
- Collaboration is permitted - i.e. you may start a layout and then give it to another mapper (or offer it to the channel to see who takes it up) so they may add to or finish it. This is in fact encouraged as it builds community!
- Please refer to the MAPPING GUIDELINES (which are also linked above - yes this document is important!) for general rules on how you should be making your map to ensure it's viable for inclusion in the compilation.
- Just so it makes things easy for me, here's an info template for when you come to submit your map:
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``` Map Name: (name of map) By: (name you want to be credited under) Placement in Episode: (Early/Middle/Late) Music Track: (name of music track) Music Composer: (name of composer, if known) Jump/crouch/freelook allowed: (specify for each) Build Time: (days/hours/mins taken, if known - make a guess if unsure) Par Time: (minimum time it should take to complete) Additional Credits: (credits for any extra resources used) ```
You won't need to have voice enabled during the session, but it might help to be aware of what's going on, so joining a voice channel is encouraged, for community-building. There will possibly be streams going on which will also allow you to stay up-to-date with things as they develop. I may be making important announcements over voice, Discord chat, and maybe Twitch chat (if I do end up streaming).
As always, fun is mandatory. See you there, students!