Hooh. It's been a long time, so here it is!Skelegant wrote:I couldn't find a caleb equivalent of the last hand but did my best with the details (I'm trying to get back into spriting so this was good practice, still looks like shit tho )
Resource Request thread *Read 1st post*
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Captain J
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Re: Resource Request thread *Read 1st post*
- Skelegant
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Re: Resource Request thread *Read 1st post*
Thanks Cap
just removed a few stray blue pixels and changed the grip
just removed a few stray blue pixels and changed the grip
- YukesVonFaust
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Re: Resource Request thread *Read 1st post*
Thanks, guys! gotta implement it for a reworked reload for lowtech!Skelegant wrote:I couldn't find a caleb equivalent of the last hand but did my best with the details (I'm trying to get back into spriting so this was good practice, still looks like shit tho )
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Re: Resource Request thread *Read 1st post*
Anyone can put brutal doom hands on Captain J
M72 Law?
M72 Law?
Re: Resource Request thread *Read 1st post*
Can someone reupload the textures from this thread : viewtopic.php?f=37&t=27363 ?
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Re: Resource Request thread *Read 1st post*
Is there a set of regular doom-handed DUKE NUKEM 64 SPAS-12 sprites centered that I'm not aware of?
- Clay
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Re: Resource Request thread *Read 1st post*
This is close at least to what you are looking for. I would ask Captain J for permission just in case.
If this is not good enough, let me know and I will make centered sprites from my SPAS-12 frames.
viewtopic.php?f=60&t=22457&start=4920#p1003764
If this is not good enough, let me know and I will make centered sprites from my SPAS-12 frames.
viewtopic.php?f=60&t=22457&start=4920#p1003764
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Re: Resource Request thread *Read 1st post*
Can anyone make this Cyberdemon https://i.imgur.com/qUxhMyA.jpg into Doom2 style? Pls i rly want to fite this thang and my pc sux so it cannot run Doom4 .
Also i meant making a sprite out off it not rippin' it from the Doom4 game, like most peeps do
Also i meant making a sprite out off it not rippin' it from the Doom4 game, like most peeps do
- potetobloke
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Re: Resource Request thread *Read 1st post*
Final Doomer has one, you just have to ask Sgt. Shivers if you could use them, although you have to edit the sprite in order to have Doomguy hands.CloudyJason22 wrote:Is there a set of regular doom-handed DUKE NUKEM 64 SPAS-12 sprites centered that I'm not aware of?
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Re: Resource Request thread *Read 1st post*
Thanks.potetobloke wrote:Final Doomer has one, you just have to ask Sgt. Shivers if you could use them, although you have to edit the sprite in order to have Doomguy hands.CloudyJason22 wrote:Is there a set of regular doom-handed DUKE NUKEM 64 SPAS-12 sprites centered that I'm not aware of?
Re: Resource Request thread *Read 1st post*
Does anyone know how to make this effect on the corpse of an enemy? The effect can be seen in this video: https://www.youtube.com/watch?v=LDXBFEC ... lurxelpirt
PD: I wanted to look for this effect in the movement of the severed heads of some total conversion of blood for doom but they do not have this effect and I do not know in wich part of the decorate of the enemy to write if I get the effect of the ragdoll sprite
PD: I wanted to look for this effect in the movement of the severed heads of some total conversion of blood for doom but they do not have this effect and I do not know in wich part of the decorate of the enemy to write if I get the effect of the ragdoll sprite
- Retraux Squid
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Re: Resource Request thread *Read 1st post*
Can somebody go and clean up the Twilight Warrior jungle grunts? I'd love to see them without that ugly camo everywhere, with the spriting just a little cleaner, and with a patrol cap or helmet. That, and with that missing final death animation sprite present (plus the XDeath if there isn't one). Thanks in advance.
- Vostyok
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Re: Resource Request thread *Read 1st post*
Wow. That's an old video. I would have advised you ask the original author, but his last video was 10 months ago.Niphura wrote:Does anyone know how to make this effect on the corpse of an enemy? The effect can be seen in this video: https://www.youtube.com/watch?v=LDXBFEC ... lurxelpirt
PD: I wanted to look for this effect in the movement of the severed heads of some total conversion of blood for doom but they do not have this effect and I do not know in wich part of the decorate of the enemy to write if I get the effect of the ragdoll sprite
Simplest way (and this is just speculation) is to add a custom death state that is triggered by explosions - maybe adding the damagetype "ragdoll" or something to everything appropriate. The death state would STOP the original actor (i.e. make the original zombieman/player disappear), and spawn a bouncy type corpse actor... or just thrustz the body up in the air. All easily done without ACS, I would imagine.
Re: Resource Request thread *Read 1st post*
Thank you! i will try to do thatVostyok wrote:Wow. That's an old video. I would have advised you ask the original author, but his last video was 10 months ago.Niphura wrote:Does anyone know how to make this effect on the corpse of an enemy? The effect can be seen in this video: https://www.youtube.com/watch?v=LDXBFEC ... lurxelpirt
PD: I wanted to look for this effect in the movement of the severed heads of some total conversion of blood for doom but they do not have this effect and I do not know in wich part of the decorate of the enemy to write if I get the effect of the ragdoll sprite
Simplest way (and this is just speculation) is to add a custom death state that is triggered by explosions - maybe adding the damagetype "ragdoll" or something to everything appropriate. The death state would STOP the original actor (i.e. make the original zombieman/player disappear), and spawn a bouncy type corpse actor... or just thrustz the body up in the air. All easily done without ACS, I would imagine.
- A_D_M_E_R_A_L
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