SiFi270 wrote:I was playing Dead Simple on Hardcore difficulty, and it seems the monsters aren't properly tied to the scripts on that map. I killed what happened to be the last standard mancubus, and the walls came down before I was ready, leaving me to deal with both the stronger mancubi and both kinds of arachnotron. Then when I killed what I thought was the last arachnotron, I was caught by surprise by one on tank treads, and killing that one made the step around the exit rise again, forcing me to straferun onto it.
I'll look at it again. Last I checked, that used to work correctly, not sure why it doesn't now. Makes me wonder if the way RandomSpawner works has changed.
EDIT: I think RandomSpawner doesn't like that I have it replacing a boss monster via MAPINFO for Hardcore, Necro, and Doom Eater difficulties. From what I can tell, there are two possible ways of fixing this.
- Setting the RandomSpawner with the Replaces keyword to apply proper attributes for tags 666 and 667, and then setting Doomzone's Arachnotrons as replacements through MAPINFO for lower difficulties.
- Nixing RandomSpawners for boss monsters in Hardcore, Necro, and Doom Eater difficulties, opting for single monster replacements for each.
I haven't totally decided which way I want to go on this, since I do eventually want to add a third variant of Mancubus and Arachnotron. I'm sure there's some sort of voodoo I can pull with MAPINFO replacements for the different skill levels if push comes to shove, though. Will be investigating options on what route to go on this. In the meantime, I'm open to suggestions.
EDIT#2: Decided to go with the first option. Tested, works. The fix will be present in the next update.