[REQUEST] A Cockpit hud for this... thing

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insightguy
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[REQUEST] A Cockpit hud for this... thing

Post by insightguy »

I'm looking for a HUD for this particular setup (ignore the yay, that's just for testing something)



Any one got anything that can fit this?

P.S. should the riot guns be moved more to the corners or are they OK?
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Reactor
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Re: [REQUEST] A Cockpit hud for this... thing

Post by Reactor »

You seem to be in luck - I do have what you lookin' for. This thing was designed to be a gun-pod HUD, and will be used only on the level HELL-copter!!!, so I guess it won't hurt at all if you desire to utilize it for your needs. It is unpaletted PNG as it is, and uses transparency, so you might have to customize it for your needs...well, no matter. Resolution is 1024×768.

Image
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insightguy
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Re: [REQUEST] A Cockpit hud for this... thing

Post by insightguy »

Oh hell yes!. Thanks reactor!
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wildweasel
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Re: [REQUEST] A Cockpit hud for this... thing

Post by wildweasel »

Where does that come from?
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Reactor
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Re: [REQUEST] A Cockpit hud for this... thing

Post by Reactor »

It was assembled from various graphic elements from that hidden object game The Clockwork Man, and served the purpose of a background element when you're supposed to find various object inside a submarine. As it is, it didn't look like a gunpod cockpit, so I did a little tinkering to make a bottom part look like a cockpit of some sort (primarily it was designed for only one centered weapon). The gun itself must be put behind the cockpit graphic.
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wildweasel
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Re: [REQUEST] A Cockpit hud for this... thing

Post by wildweasel »

Okay then, that satisfies me. Remember, it's highly important that these things be disclosed from the start, to prevent confusion later on.
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Reactor
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Re: [REQUEST] A Cockpit hud for this... thing

Post by Reactor »

No prob, this was pretty easy to backtrack, as the game had nothing else which could be really used for graphical purposes.
Tomi Downloader also plans to add cracks and bullet holes to the HUD when the helicopter gets damaged, but I'm not so sure the game could be programmed to replace the HUD during a level with the damaged-looking one, so he postponed the realization of the idea.
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Jimmy
 
 
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Re: [REQUEST] A Cockpit hud for this... thing

Post by Jimmy »

Credit to NoozeArts. I'd love to see this go used somewhere.

Image
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Reactor
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Re: [REQUEST] A Cockpit hud for this... thing

Post by Reactor »

Hm...it's a bit too...angular...regular...I don't really know the correct word. But it does have Doomguy's hands and is paletted, so might also be a good choice. A little animation for those screens wouldn't hurt :)
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insightguy
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Re: [REQUEST] A Cockpit hud for this... thing

Post by insightguy »

Jimmy wrote:Credit to NoozeArts. I'd love to see this go used somewhere.

Image
Is there a version of this that does not include the hands or have them as a separate sprite sheet? I plan on trying something with ACS.
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Re: [REQUEST] A Cockpit hud for this... thing

Post by Jimmy »

Not that I know of. Maybe PM NoozeArts and ask if that is available.
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