Void And Rainbow
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Void And Rainbow
This version is *MUCH* better! Thank you!
It's very pretty.
It's very pretty.
- Dr_Cosmobyte
- Posts: 2759
- Joined: Thu Jun 04, 2015 9:07 pm
- Location: Killing spiders.
Re: Void And Rainbow
Congratulations, your game featured on ICARUSLIV3S channel!
Re: Void And Rainbow
I have a couple of minor bugs to report. There are some decorations resembling a globe on a short pillar. In the screenshots and videos I've seen, these appear to have the same rainbow effect as the textures and other decorations, but when I play this mod with GZDoom version 3.6.0, the globes and their pillars are white. Also when I start playing, I get a lot of error messages reading "portal on floor/ceiling of sector xxxx is sloped and will be disabled", though the mod still seems to be fully playable.
I would like to say while I'm here that this mod has an amazing dream-like feel to it which I love. This is a really masterfully crafted piece of work.
I would like to say while I'm here that this mod has an amazing dream-like feel to it which I love. This is a really masterfully crafted piece of work.
- Serious_MOod
- Posts: 38
- Joined: Sat Nov 17, 2012 11:43 am
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Russia
Re: Void And Rainbow
The pillars are painted white due to brightmaps, this is fixable. I just don’t pay attention to the messages in the console, although they personally annoy me, but everything works nonetheless. Much more annoying to me a bug with light, when the color of the light does not match the color of textures and sprites.IDKrisis wrote:I have a couple of minor bugs to report. There are some decorations resembling a globe on a short pillar. In the screenshots and videos I've seen, these appear to have the same rainbow effect as the textures and other decorations, but when I play this mod with GZDoom version 3.6.0, the globes and their pillars are white. Also when I start playing, I get a lot of error messages reading "portal on floor/ceiling of sector xxxx is sloped and will be disabled", though the mod still seems to be fully playable.
Re: Void And Rainbow
I came back to this recently and after some testing, I found that GZDoom version 3.3.2 is the most compatible with this mod. Recent versions may not display some textures correctly.
Incidentally, I can't help but wonder what else could be done in the future with shifting textures and sprites...
Incidentally, I can't help but wonder what else could be done in the future with shifting textures and sprites...
Re: Void And Rainbow
Could you please give some details? Screenshots with map coordinates will help too.
Re: Void And Rainbow
All of the waterfalls and most of the other colour-changing textures flash and flicker in the latest version of GZDoom. This is easily solved by simply using an earlier version, as I’ve mentioned.
Re: Void And Rainbow
Works fine for me.
But nevertheless - have you tried LZDoom? It exists on the older version of GZDoom's code, with the newer non-renderer features tacked on.
Maybe that might work better for you.
But nevertheless - have you tried LZDoom? It exists on the older version of GZDoom's code, with the newer non-renderer features tacked on.
Maybe that might work better for you.
Re: Void And Rainbow
AMD graphics hardware?IDKrisis wrote:All of the waterfalls and most of the other colour-changing textures flash and flicker in the latest version of GZDoom.
Re: Void And Rainbow
Yes. Simply using GZDoom version 3.3.2 solves the problem, as all the old versions are freely available to download._mental_ wrote:AMD graphics hardware?
- Serious_MOod
- Posts: 38
- Joined: Sat Nov 17, 2012 11:43 am
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Russia
Re: Void And Rainbow
Only 3.2.0. Because in later versions (even 3.2.1) dynamic lighting does not work correctly.IDKrisis wrote:Yes. Simply using GZDoom version 3.3.2 solves the problem, as all the old versions are freely available to download._mental_ wrote:AMD graphics hardware?