Void And Rainbow

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Re: Void And Rainbow

Postby Rachael » Sat Nov 18, 2017 2:11 pm

This version is *MUCH* better! Thank you! :)

It's very pretty. :)
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Re: Void And Rainbow

Postby Dr_Cosmobyte » Sat Nov 18, 2017 3:24 pm

Congratulations, your game featured on ICARUSLIV3S channel!

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Re: Void And Rainbow

Postby IDKrisis » Sun Dec 02, 2018 5:52 pm

I have a couple of minor bugs to report. There are some decorations resembling a globe on a short pillar. In the screenshots and videos I've seen, these appear to have the same rainbow effect as the textures and other decorations, but when I play this mod with GZDoom version 3.6.0, the globes and their pillars are white. Also when I start playing, I get a lot of error messages reading "portal on floor/ceiling of sector xxxx is sloped and will be disabled", though the mod still seems to be fully playable.

I would like to say while I'm here that this mod has an amazing dream-like feel to it which I love. This is a really masterfully crafted piece of work.
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Re: Void And Rainbow

Postby Serious_MOod » Mon Dec 17, 2018 5:12 am

IDKrisis wrote:I have a couple of minor bugs to report. There are some decorations resembling a globe on a short pillar. In the screenshots and videos I've seen, these appear to have the same rainbow effect as the textures and other decorations, but when I play this mod with GZDoom version 3.6.0, the globes and their pillars are white. Also when I start playing, I get a lot of error messages reading "portal on floor/ceiling of sector xxxx is sloped and will be disabled", though the mod still seems to be fully playable.


The pillars are painted white due to brightmaps, this is fixable. I just don’t pay attention to the messages in the console, although they personally annoy me, but everything works nonetheless. Much more annoying to me a bug with light, when the color of the light does not match the color of textures and sprites.
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Re: Void And Rainbow

Postby IDKrisis » Thu Jan 02, 2020 10:28 am

I came back to this recently and after some testing, I found that GZDoom version 3.3.2 is the most compatible with this mod. Recent versions may not display some textures correctly.

Incidentally, I can't help but wonder what else could be done in the future with shifting textures and sprites...
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Re: Void And Rainbow

Postby _mental_ » Thu Jan 02, 2020 10:43 am

Could you please give some details? Screenshots with map coordinates will help too.
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Re: Void And Rainbow

Postby IDKrisis » Fri Jan 03, 2020 5:15 am

All of the waterfalls and most of the other colour-changing textures flash and flicker in the latest version of GZDoom. This is easily solved by simply using an earlier version, as I’ve mentioned.
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Re: Void And Rainbow

Postby Rachael » Fri Jan 03, 2020 6:56 am

Works fine for me.

But nevertheless - have you tried LZDoom? It exists on the older version of GZDoom's code, with the newer non-renderer features tacked on.

Maybe that might work better for you.
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Re: Void And Rainbow

Postby _mental_ » Fri Jan 03, 2020 7:53 am

IDKrisis wrote:All of the waterfalls and most of the other colour-changing textures flash and flicker in the latest version of GZDoom.

AMD graphics hardware?
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Re: Void And Rainbow

Postby IDKrisis » Fri Jan 03, 2020 11:22 am

_mental_ wrote:AMD graphics hardware?

Yes. Simply using GZDoom version 3.3.2 solves the problem, as all the old versions are freely available to download.
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Re: Void And Rainbow

Postby Serious_MOod » Thu Jan 16, 2020 1:15 pm

IDKrisis wrote:
_mental_ wrote:AMD graphics hardware?

Yes. Simply using GZDoom version 3.3.2 solves the problem, as all the old versions are freely available to download.

Only 3.2.0. Because in later versions (even 3.2.1) dynamic lighting does not work correctly.
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