A_Warp is a pretty thin wrapper around P_Thing_Warp. Now that we have ZScript, it seems sensible to expose P_Thing_Warp more directly, as well.
As a workaround, modders should be able to temporarily change one of the predefined actor pointers, call A_Warp, then change it back. That's kind of hacky, though.
A_Warp with specific target actor
Moderator: GZDoom Developers
- Arctangent
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Re: A_Warp with specific target actor
We should be able to, and we are.argv wrote:As a workaround, modders should be able to temporarily change one of the predefined actor pointers, call A_Warp, then change it back.
- Graf Zahl
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Re: A_Warp with specific target actor
Just added. Please wait for the commit until I ran some tests.
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- Graf Zahl
- Lead GZDoom+Raze Developer
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- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: A_Warp with specific target actor
Damnit, seems I forgot to save and test again after getting an error.