I'm sold~NihalRahman wrote:And if that doesnt satistify you......( im sorry )
Awaken your inner Rambo
[Release] The Trailblazer - 1.5e
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- PillowBlaster
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Re: [Release] The Trailblazer - 1.4b, Only fools rush in
- NihalRahman
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Re: [Release] The Trailblazer - 1.4b, Only fools rush in
Oh shetPillowBlaster wrote: I'm sold~
Re: [Release] The Trailblazer - 1.4b, Only fools rush in
Dunno if these things has been pointed out, but:
1. The burst-fire blueprint is not displayed beside the weapon icon when crafted.
2. It is unclear (at least to me) what Tricorne shot does. Is seems like the exact same upgrade as the standart weapon upgrade for the Fleshrend. Does it just boost the effect even more?
3. The tracers from the Heavy FMG blueprint create grey puffs when hitting enemies and decorations. Also it creates 2 bullet holes in walls per shot fired.
4. The bullets from Skullthrottle does not create blood puffs when hitting enemies.
1. The burst-fire blueprint is not displayed beside the weapon icon when crafted.
2. It is unclear (at least to me) what Tricorne shot does. Is seems like the exact same upgrade as the standart weapon upgrade for the Fleshrend. Does it just boost the effect even more?
3. The tracers from the Heavy FMG blueprint create grey puffs when hitting enemies and decorations. Also it creates 2 bullet holes in walls per shot fired.
4. The bullets from Skullthrottle does not create blood puffs when hitting enemies.
- DoomKrakken
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Re: [Release] The Trailblazer - 1.4b, Only fools rush in
2. Yes, it's the exact same thing, except it on the bottom of the Fleshrend, so it's not going to show up anywhere on the gun. It stacks with the standard weapon upgrade for the Fleshrend... so with both upgrades, you essentially can dual-wield quad shotguns.
3. It looks like the aesthetic tracers have decals and death states that aren't properly outfitted with XDeath states that spawn blood.
4. They're projectiles. They don't generate blood by default. Not that big of a deal, though.
3. It looks like the aesthetic tracers have decals and death states that aren't properly outfitted with XDeath states that spawn blood.
4. They're projectiles. They don't generate blood by default. Not that big of a deal, though.
- NihalRahman
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Re: [Release] The Trailblazer - 1.4b, Only fools rush in
Unexpectedly , the 10mm pistol sounds from fallout 4 , fits the sidekick very nicely
i do hope pillowblaster changes the sidekick fire sound , its very annoying
https://youtu.be/hqWLdqPRGG4
i do hope pillowblaster changes the sidekick fire sound , its very annoying
https://youtu.be/hqWLdqPRGG4
- DoomKrakken
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Re: [Release] The Trailblazer - 1.4b, Only fools rush in
Are you kidding?! I absolutely love the Sidekick's firing sound! So much so, I'm always reluctant to purchase the upgrade for it, since it just muzzles the sound.
Not to mention, it just sounds so powerful. The sound you had there makes it sound much weaker.
Not to mention, it just sounds so powerful. The sound you had there makes it sound much weaker.
Re: [Release] The Trailblazer - 1.4b, Only fools rush in
I think the separation is that a lot of people are expecting it to have more bass, from years of watching action movies. The more metallic sound of the hammer mechanism is foreign to them.
- DoomKrakken
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Re: [Release] The Trailblazer - 1.4b, Only fools rush in
Wait, what are you talking about? It's got plenty of bass. The alternate sound they provided in that video had way less bass.
- NihalRahman
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Re: [Release] The Trailblazer - 1.4b, Only fools rush in
I know it did have way less bass and sounds weaker , i just said it just "fit"
But i do want a change to the sound ( not the one i showed ) , its just matter of personal taste
But i do want a change to the sound ( not the one i showed ) , its just matter of personal taste
Re: [Release] The Trailblazer - 1.4b, Only fools rush in
I just listened to it with headphones and yeah it sounds a lot better. my speakers only seem to really pronounce the metal clinking part of itDoomKrakken wrote:Wait, what are you talking about? It's got plenty of bass. The alternate sound they provided in that video had way less bass.
Re: [Release] The Trailblazer - 1.4b, Only fools rush in
Where is the download link?
-
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Re: [Release] The Trailblazer - 1.4b, Only fools rush in
On the first post. Click on "DOWNLOAD!".
Re: [Release] The Trailblazer - 1.4b, Only fools rush in
Saw it. Not on Chrome though, and as an empty link over patreon link in Edge. Odd.
- Captain J
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Re: [Release] The Trailblazer - 1.4b, Only fools rush in
In my Chrome, it does works for me. Just make sure you click the right link. The image, that is;
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Re: [Release] The Trailblazer - 1.4b, Only fools rush in
When I use Doom Launcher to run Trailblazer 1.4b via GZDoom 3.2, it chokes upon lines 79 and 81 of the Player.txt file:
78 See:
79 BLAZ A 0 A_SpawnItemEx("TrailblazerStep", 0, 0, 0, 0, 0, -10, 0, SXF_SETMASTER, 0);
80 BLAZ AB 5;
81 BLAZ A 0 A_SpawnItemEx("TrailblazerStep", 0, 0, 0, 0, 0, -10, 0, SXF_SETMASTER, 0);
82 BLAZ CD 5;
83 Goto Spawn;
For some unknown reason, it refuses to acknowledge the Trailblazer footstep routine. I considered modifying the package by excising the script, but worried about rendering the program irretrievable. Is this a frequent matter, or should I just update Doom Launcher (having already updated GZDoom)?
78 See:
79 BLAZ A 0 A_SpawnItemEx("TrailblazerStep", 0, 0, 0, 0, 0, -10, 0, SXF_SETMASTER, 0);
80 BLAZ AB 5;
81 BLAZ A 0 A_SpawnItemEx("TrailblazerStep", 0, 0, 0, 0, 0, -10, 0, SXF_SETMASTER, 0);
82 BLAZ CD 5;
83 Goto Spawn;
For some unknown reason, it refuses to acknowledge the Trailblazer footstep routine. I considered modifying the package by excising the script, but worried about rendering the program irretrievable. Is this a frequent matter, or should I just update Doom Launcher (having already updated GZDoom)?