Ok - let's get the important stuff out of the way first
After receiving some feedback i fixed a lot of stuff for better singleplayer experience and to allow anyone interested (which is like three guys at this point) to play in co-op without telefragging each other in every other map.
DOWNLOAD
http://www.mediafire.com/file/xmb9987so ... NIp1v7.wad
CHANGELOG
Spoiler:SCREENSHOTS
Spoiler:STORY
Spoiler:TECHNICAL STUFF
-GZDoom 3.2.0 required (there are some problems with music tracks not looping properly on 3.0)
-Play it in hardware rendering mode with dynamic lighting on and standard sector lighting
-no jumping or crouching
-make sure you have mouselook on
-(oh yeah - and i forgot to say that it's for Doom 2... )
KNOWN ISSUES
-You might encounter some severe frame drops on maps 05 and 06
-Sometimes song title appears twice at the end of MAP06
-And obviously you can expect to see some monsters getting stuck on small sectors and some misaligned textures
OTHER STUFF
I.H.N.I. is a mapset containing 6 techbase-themed maps (three on earth and three on mars). I’ve been working on it in my spare time for over a year and, well - here it is.
Right now it’s safe to call it an “episode 1” because for the next 6 maps i want to try more gothic and hellish aesthetics (i know - groundbreaking stuff…) and connect them with what i have here.
It’s my first mappack of this sort (before that i made just one map for DUMP2 but let’s not talk about it) so - hopefully - some of you will notice how the quality goes up with every map.
I used a lot of tracks from modarchive.org but i had to convert some of them into .ogg files to sync them up with some sequences (which kinda explains the size of this .wad). Besides that you can find there Necrodome Rocks from Realm 667 repo as well as a rain spawner, some free sounds from - well - freesounds.org, a statusbar made by Dandeere and a custom intermission screen i made in like 5 minutes before posting this.
CREDITS / SONG LIST
Spoiler:I know it’s not much. It’s short, a bit ugly and full of bugs but i still enjoyed working on it. It was a great learning experience and i can't wait to put everything i've learned here to good use.
So... that's it. Have fun and let me know what you think about this mess or if you happen to find some more bugs.