1 error with DECORATE:
Attempt to get invalid state DCCont from actor MaceGrinderPuff.
Script error, "warofsidhe-v03.pk3:actors/enemies.txt" line 362:
'user_smokepersist' is already defined in 'AshGargoyleChip' or one of its ancestors.
Can't open it for some reason.
EDIT: Seems like more people have the same problem too: http://www.moddb.com/games/heretic/addo ... -sidhe-03/
Heretic: War of the Sidhe (v0.5 now out! 2/23/15)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Heretic: War of the Sidhe (v0.5 now out! 2/23/15)
Hey. Necrobump ahoy!
I've tried this mod with ZDoom 2.8.1, GZD 2.2, 3.1 and 3.2. It crashes the game during initial load for me. I've saved a crash report if anyone's interested.
I've tried this mod with ZDoom 2.8.1, GZD 2.2, 3.1 and 3.2. It crashes the game during initial load for me. I've saved a crash report if anyone's interested.
- Attachments
-
CrashReport.zip
- (16.51 KiB) Downloaded 43 times
Re: Heretic: War of the Sidhe (v0.5 now out! 2/23/15)
Actually there is more than one problem with this mod. Even if undefined reference to RedChicken class will be fixed it will still crash GZDoom because of a cycle in WBOWA0 texture definition.
Both crashes requires changes in the engine but while the first one is trivial to fix the second issue is more complex to detect and handle gracefully.
Both crashes requires changes in the engine but while the first one is trivial to fix the second issue is more complex to detect and handle gracefully.
- worldendDominator
- Posts: 291
- Joined: Sun May 17, 2015 9:39 am
Re: Heretic: War of the Sidhe (v0.5 now out! 2/23/15)
The mod starts up and runs without immediate problems in GZDoom 3.2.1, and I've fixed the siegebow crash, but for some reason when I close the game it crashes.
- Attachments
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CrashReport7h.zip
- (22.31 KiB) Downloaded 39 times
Re: Heretic: War of the Sidhe (v0.5 now out! 2/23/15)
It's impossible to say something meaningful without warofsidhe-v05-custom.pk3 file.
- worldendDominator
- Posts: 291
- Joined: Sun May 17, 2015 9:39 am
Re: Heretic: War of the Sidhe (v0.5 now out! 2/23/15)
Indeed, I kinda forgot about that. Here's a new report, since I've changed the pk3 since then.
The only thing I did in the game was quitting. After I pressed "yes", it crashed.
Edit: For some reason, after I commented out the class that references nonexistant RedChicken (it is unused anyway, as far as I can tell), it stopped crashing. That was entirely unexpected.
Edit2: However, it still crashed (without a report) while I was playing. Trying to reproduce it now...
Edit3: Reproduced, cause found, fixing.
Edit4: Looks like everything's fixed.
The only thing I did in the game was quitting. After I pressed "yes", it crashed.
Edit: For some reason, after I commented out the class that references nonexistant RedChicken (it is unused anyway, as far as I can tell), it stopped crashing. That was entirely unexpected.
Edit2: However, it still crashed (without a report) while I was playing. Trying to reproduce it now...
Edit3: Reproduced, cause found, fixing.
Edit4: Looks like everything's fixed.
- Attachments
-
warofsidhe-v05-custom-v3.pk3
- Actually works.
- (79.68 KiB) Downloaded 80 times
Re: Heretic: War of the Sidhe (v0.5 now out! 2/23/15)
So, what was the problem? All those obscure references between textures and patches or was it something new?
- worldendDominator
- Posts: 291
- Joined: Sun May 17, 2015 9:39 am
Re: Heretic: War of the Sidhe (v0.5 now out! 2/23/15)
Yes, self-referencing texture definitions, like "take vanilla sprite XXXX, add a patch or several, and call it XXXX (same name)". Intended as a quick edit that allows you to keep using that sprite name, but the engine enters an infinite loop as soon as it tries to draw that sprite.