Unnamed In-development Brawler Project

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Samarai1000
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Unnamed In-development Brawler Project

Post by Samarai1000 »

Downsize was a great starting project for me, but I felt that the premise of only having two main weapons was too limiting. That doesn't mean I'm abandoning Downsize, of course, it just means it's going to take a bit of a back seat while I wait for more feedback on it. Without further ado, here's this unnamed monstrosity;

Unnamed Brawler Project
(I don't have a logo yet)

This mod started out as a first person recreation of side-scrolling brawlers, like Streets of Rage (or if you want a more modern/obvious influence, Mother Russia Bleeds), but is now generally leaning more towards some elements of the PS2 game, God Hand. However, I'd like to implement inspiration from both sources.
The project won't be properly playable for a while, I'm just mainly making this thread so I have a place to share development footage and get feedback. Here's some videos, some of which are very outdated.


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Clay
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Re: Unnamed In-development Brawler Project

Post by Clay »

Looking good. I cant wait to see what else you com up with.
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Samarai1000
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Re: Unnamed In-development Brawler Project

Post by Samarai1000 »

SomeOtherDoomGuy wrote:Looking good. I cant wait to see what else you com up with.
Thanks for the kind words. I added some attack/death sounds for the enemies, but I worry they might become annoying. On the other hand, I want the player to be able to tell when an enemy is about to attack without making them flash red or something. They're placeholders at the moment, taken straight from Dark Messiah of Might and Magic. Are they annoying?

In more important news, I'm considering removing melee weapons from the mod. Ranged weapons/guns are still most likely going to be a thing, but I feel like melee weapons distract the player from the main part of the mod, your fists. Melee combat is meant to be completely centered around the fists, and I feel like the gimmicks and the (probably hated, but still standard) durability system of the weapons is going to lead to negativity towards them altogether, as well as me wasting time working on them. What do you guys say?
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chronoteeth
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Re: Unnamed In-development Brawler Project

Post by chronoteeth »

someones looking forward to fight knight ahhaa
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Samarai1000
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Re: Unnamed In-development Brawler Project

Post by Samarai1000 »

chronoteeth wrote:someones looking forward to fight knight ahhaa
I'd be lying if I said this didn't take heavy inspiration from Fight Knight, God Hand, Mother Russia Bleeds, and other brawlers/beat em' ups. By the way, if you guys have any ideas for special moves for the fists and the amounts of combo points they should take (the yes man kablaam is the only special move right now), please share them. They can be wacky and out there, or actual martial arts techniques.
Every special move takes all of your combo points, but they have different minimum amounts to trigger. (The Yes Man Kablaam takes a minimum of one combo point)
Combo points are awarded by punching or kicking enemies, but certain attacks don't award them. (like rapid punches)
Edit:
I'm also contemplating doing my own voicework for the mod (namely for the protagonist), it'd be simple, basic grunts and pain noises, maybe some optional taunts, but that'd be it. I'm not sure about doing this as I think it'd be poorly received. Would you guys be okay with that?
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Clay
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Re: Unnamed In-development Brawler Project

Post by Clay »

Samarai1000 wrote:
SomeOtherDoomGuy wrote:Looking good. I cant wait to see what else you com up with.
Thanks for the kind words. I added some attack/death sounds for the enemies, but I worry they might become annoying. On the other hand, I want the player to be able to tell when an enemy is about to attack without making them flash red or something. They're placeholders at the moment, taken straight from Dark Messiah of Might and Magic. Are they annoying?

In more important news, I'm considering removing melee weapons from the mod. Ranged weapons/guns are still most likely going to be a thing, but I feel like melee weapons distract the player from the main part of the mod, your fists. Melee combat is meant to be completely centered around the fists, and I feel like the gimmicks and the (probably hated, but still standard) durability system of the weapons is going to lead to negativity towards them altogether, as well as me wasting time working on them. What do you guys say?
I know how you feel about the annoying sounds. Yesterday I was trying to implement my wraith and used the stock zombies sound while working on the animations.....bot very annoying.

About the curretn sounds. They do seem "bigger" that that enemy you showed. Maybe something higher pitched.
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FIGHTO KNIGHTO
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Re: Unnamed In-development Brawler Project

Post by FIGHTO KNIGHTO »

You could use specials as weapon re-placers right?

Special Ideas:
Spoiler:
Regular Combat Tech :
Spoiler:
Combo Enders:
Spoiler:
These variations only make sense if you take damage while doing finishers. Just some ideas.
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Samarai1000
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Re: Unnamed In-development Brawler Project

Post by Samarai1000 »

FIGHTO KNIGHTO wrote:You could use specials as weapon re-placers right?

Special Ideas:
Spoiler:
Regular Combat Tech :
Spoiler:
Combo Enders:
Spoiler:
These variations only make sense if you take damage while doing finishers. Just some ideas.
Those are all great ideas! I didn't think of having weapons give you techniques, but that could be a great way to upgrade combo moves, add new ones, or change basic attacks. Thank you!
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Sensu_Kamen
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Re: Unnamed In-development Brawler Project

Post by Sensu_Kamen »

holy moly, god hand refences and more! im ready!
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