DooM: Resurrected Nightmare (25th Anniversary Demo Release)
-
- Posts: 384
- Joined: Mon May 09, 2016 1:38 am
- Location: Anywhere but here
- Contact:
DooM: Resurrected Nightmare (25th Anniversary Demo Release)
dame da ne
dame yo dame na no yo
anta ga suki de suki sugite
dore dake tsuyoi osake de mo
yugamanai omoide ga
baka mitai
Resurrected Nightmare now dies.
For a few reasons....
One of them being that it's developed far enough, that I think it deserves to be separate entity, unconstrained by limitations.
Not that it mattered much anyway.
Much progress was made however, even if it was just one level.
I do hope we meet again...under different circumstances, sometime in the near future.
dame yo dame na no yo
anta ga suki de suki sugite
dore dake tsuyoi osake de mo
yugamanai omoide ga
baka mitai
Resurrected Nightmare now dies.
For a few reasons....
One of them being that it's developed far enough, that I think it deserves to be separate entity, unconstrained by limitations.
Not that it mattered much anyway.
Much progress was made however, even if it was just one level.
I do hope we meet again...under different circumstances, sometime in the near future.
Last edited by XLightningStormL on Fri Aug 14, 2020 11:49 am, edited 12 times in total.
-
- Posts: 192
- Joined: Tue Feb 17, 2015 11:33 pm
Regardarding Doom 1 Reloaded: Resurrected Nightmare Standalo
I am trying to make this mod standalone. I deleting following files in mods:-
1.MAPINFO
2.resurrectMaps.wad
But when play doom 1 episode 1 i keep showing the original Map in the wad.
Can u please advice which file to delete to show up original map of doom 1
1.MAPINFO
2.resurrectMaps.wad
But when play doom 1 episode 1 i keep showing the original Map in the wad.
Can u please advice which file to delete to show up original map of doom 1
Re: Doom 1 Reloaded: Resurrected Nightmare
Well, you need to delete the UDMFResurrect.wad too.
-
- Posts: 384
- Joined: Mon May 09, 2016 1:38 am
- Location: Anywhere but here
- Contact:
Re: Doom 1 Reloaded: Resurrected Nightmare
1. The Maps require the main .pk3.
2. also the .wads contain the map files, the .pk3 is the meat, the content
The Maps legit use various new textures, actors etc, and by extracting the base .wad and just using that, causes red diamonds and missing texture bugs.
The Mod isn't supposed to be game-play mod, it's designed as a partial-total conversion
2. also the .wads contain the map files, the .pk3 is the meat, the content
The Maps legit use various new textures, actors etc, and by extracting the base .wad and just using that, causes red diamonds and missing texture bugs.
The Mod isn't supposed to be game-play mod, it's designed as a partial-total conversion
-
- Posts: 384
- Joined: Mon May 09, 2016 1:38 am
- Location: Anywhere but here
- Contact:
Re: Doom 1 Reloaded: Resurrected Nightmare
Forgot to update this, THIS IS NOT DEAD too, by the way
Last edited by wildweasel on Thu Sep 28, 2017 8:56 am, edited 1 time in total.
Reason: Screenshots are too large, so I've shrunk them in accordance with the Image Posting Rules.
Reason: Screenshots are too large, so I've shrunk them in accordance with the Image Posting Rules.
Re: Doom 1 Reloaded: Resurrected Nightmare
I gave your map pack a try yesterday though I have not finished it yet.
I prefer the realistic/Half Life approach to level design in wads like this and the Brutal Doom Hell on Earth SP pack to what I would describe as more "Abstract" level designs in regular Doom 1 and 2 that supposedly represent military bases or cities.
Perhaps they are more fun to play for most Doom gamers but they just can not entice me.
I prefer the realistic/Half Life approach to level design in wads like this and the Brutal Doom Hell on Earth SP pack to what I would describe as more "Abstract" level designs in regular Doom 1 and 2 that supposedly represent military bases or cities.
Perhaps they are more fun to play for most Doom gamers but they just can not entice me.
-
- Posts: 384
- Joined: Mon May 09, 2016 1:38 am
- Location: Anywhere but here
- Contact:
Re: Doom 1 Reloaded: Resurrected Nightmare
Alright whatever, here's the newest build:
---
E1M2 is unfinished, and requires noclip to finish, beretta pistol is slated to be replaced by a new variant that actually looks like a beretta, instead of a futuristic water-pistol one
---
E1M2 is unfinished, and requires noclip to finish, beretta pistol is slated to be replaced by a new variant that actually looks like a beretta, instead of a futuristic water-pistol one
Last edited by XLightningStormL on Wed Apr 25, 2018 7:43 am, edited 2 times in total.
Re: Doom 1 Reloaded: Resurrected Nightmare
This is looking really nice.Will give it a try.
- Wiw
- Posts: 766
- Joined: Thu Jun 11, 2015 1:58 am
- Graphics Processor: nVidia with Vulkan support
- Location: Everywhere and nowhere.
Re: Doom 1 Reloaded: Resurrected Nightmare
Now this shows a lot of promise!
Re: Doom 1 Reloaded: Resurrected Nightmare
Played some of this and was very impressed!Good exploring, some decent gameplay, pleasing and easy on the eyes.(Sorry, had to cheat some)Really enjoyed it.Good luck on it.Cheers!
- Ed the Bat
- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Maryland, US
- Contact:
Re: Doom 1 Reloaded: Resurrected Nightmare
Mediafire seems to have shot it down based on copyright.XLightningStormL wrote:Alright whatever, here's the newest build:
http://www.mediafire.com/file/zifi7zhaa ... 810%29.pk3
- Wiw
- Posts: 766
- Joined: Thu Jun 11, 2015 1:58 am
- Graphics Processor: nVidia with Vulkan support
- Location: Everywhere and nowhere.
Re: Doom 1 Reloaded: Resurrected Nightmare
Really? It still shows up for me.
- Ed the Bat
- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Maryland, US
- Contact:
Re: Doom 1 Reloaded: Resurrected Nightmare
Hm, you're right. It's working for me now. Must have been a brief glitch or something.
-
- Posts: 384
- Joined: Mon May 09, 2016 1:38 am
- Location: Anywhere but here
- Contact:
Re: Doom 1 Reloaded: Resurrected Nightmare
An ACTUAL, High Quality Update:
Introductory Scroll Text based on Nevander's D64R Introductory Scroll ACS, complete with Doom Manual Story by S. Petersen (although with a few edits) and Perturbator's War Against Machines:
https://www.youtube.com/watch?v=idEV3HFIcnk
Images showing fancy dynamic lighting effects, 3d floors, glowing flats, gldef skyboxes, colored lighting, brightmaps, and neat texture effects
In another announcement, betas will no longer be released, instead I intend to have a small team of playtesters (10-15 max) that would theoretically get a new build upon every new level (the first, and next being the E1M2 build which will include the finished E1M2)
Cheers.
Introductory Scroll Text based on Nevander's D64R Introductory Scroll ACS, complete with Doom Manual Story by S. Petersen (although with a few edits) and Perturbator's War Against Machines:
https://www.youtube.com/watch?v=idEV3HFIcnk
Images showing fancy dynamic lighting effects, 3d floors, glowing flats, gldef skyboxes, colored lighting, brightmaps, and neat texture effects
In another announcement, betas will no longer be released, instead I intend to have a small team of playtesters (10-15 max) that would theoretically get a new build upon every new level (the first, and next being the E1M2 build which will include the finished E1M2)
Cheers.
-
- Posts: 1145
- Joined: Mon Oct 05, 2015 8:37 am
Re: Doom 1 Reloaded: Resurrected Nightmare
Cool! It looks promising.