Yikes, might want to tone down the sickle spam in that one boss fight.Batandy wrote: New Simon's Destiny stream by Mike, this time he's playing the final build of the game!
Castlevania: Simon's Destiny [V1.4 OUT!]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Castlevania: Simon's Destiny [31/10/2017]
Re: Castlevania: Simon's Destiny [31/10/2017]
The fight is tough but not impossible as it may seem,it's actually rather easy compared to the NES one, you just have to understand the scythe pattern.Kyotra wrote:Yikes, might want to tone down the sickle spam in that one boss fight.Batandy wrote: New Simon's Destiny stream by Mike, this time he's playing the final build of the game!
- MoonlightDragon
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Re: Castlevania: Simon's Destiny [31/10/2017]
i didnt watch Mikes video because I didnt wanna spoil anything,but im guessing your obviously talking about Death.If you've ever played the original on the NES,you'll know how much of a pain it was not only to kill him,but to just get to him.That infamous hallway with the Axe Knights&Medusa Heads.Then comes the part where you end up fighting Death with what little health you manage to keep...Think of the spastic sickle attack as a tribute to the original's difficulty.lol...and i'm psyched for it.Kyotra wrote:Yikes, might want to tone down the sickle spam in that one boss fight.Batandy wrote: New Simon's Destiny stream by Mike, this time he's playing the final build of the game!
Re: Castlevania: Simon's Destiny [31/10/2017]
Does this SImon's Destiny support playing cooperatively with another player over LAN or WAN? Or is there a way to mod it to do so? My friend and I really want to play this together. I know it's not balanced for multiple players, but all the same we'd like to give it a try
Re: Castlevania: Simon's Destiny [31/10/2017]
It does not work, sorry. The scripts in the levels will break since they are not meant to work with multiple players, and also i didn't set any extra spawnpoints.lazerpipe wrote:Does this SImon's Destiny support playing cooperatively with another player over LAN or WAN? Or is there a way to mod it to do so? My friend and I really want to play this together. I know it's not balanced for multiple players, but all the same we'd like to give it a try
Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]
A bit of an early release, but eh, whatevs, happy halloween!
Download V1.1
https://www.mediafire.com/file/5nmhc9si ... y_v1.1.zip
--------HOW TO INSTALL--------
* Download Gzdoom (Version 3.2.1 or newer) at https://zdoom.org/downloads
* Put Castlevania.ipk3 in the same folder of Gzdoom
* Open Gzdoom and select "Castlevania: Simon's Destiny" in the game window (Make sure video settings below the selection box are set on "Hardware (OpenGL)")
* Play!
- YukesVonFaust
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Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]
HA HAAAAAAAAAAAAAA YESSSSSSSSSSSSS
DOWNLOADIN' IT NOW
*ehem* sorry for caps
DOWNLOADIN' IT NOW
*ehem* sorry for caps
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Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]
So happy it's released! Thank you! playing it now!
- RichterBelmont12
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Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]
Sadly I can't do a Video for Halloween on this but I'll add this to this years Doom December also I've been playing on Normal mode and I had a blast......the only nit pick is the fleaman and the bats for the fleaman I think they are a bit too fast to hit but in time I got use to it and the bats I feel like the hit detection is a bit...off I've died a bit because trying to hit the bat is a bit hard. Sides all that this is a great mod looking forward to do this on December.
Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]
I'M SO GLAD I DECIDED TO CHECK PREEMPTIVELY
Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]
FInished Stage 4 on Full Moon(Hard). Here's my thoughts so far(spoiler)
Spoiler:It's an amazing Halloween gift! I might even consider recording the playthrough video once I'm done with the first run!
Last edited by Toyoch on Mon Oct 30, 2017 10:15 pm, edited 1 time in total.
Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]
Blocks appear as "Block Enable 3D Model" and I'm not quite sure how to go about doing that. Also, what option menu would I find "Hardware (OpenGL)" under? I've looked under Display Options and Set Video Mode with no luck.
Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]
You credited me for some of the textures, but I didn't see any made by me there. You probably meant the GothicDM team.
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Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]
Out of curiosity, what purpose does gold serve in this mod?
Also, would it be possible to make the HUD scalable?
Finally, and I know this might sound like heresy, but do you consider adding more ambient noises (e.g. footsteps, wind, fire crackling, wood creaking, etc.) in order to make it more immersive? As much as I love the Castlevania soundtrack, I find it quite distracting here and I cannot help but wish for something more atmospheric.
One more suggestion: could you edit the whip to make it easier to evaluate its attack range? Right now, the weapon looks quite short when you attack and it is rather difficult to tell whether something is in range or not - in part due to the lack of effect when hitting the environment.
Also, would it be possible to make the HUD scalable?
Finally, and I know this might sound like heresy, but do you consider adding more ambient noises (e.g. footsteps, wind, fire crackling, wood creaking, etc.) in order to make it more immersive? As much as I love the Castlevania soundtrack, I find it quite distracting here and I cannot help but wish for something more atmospheric.
One more suggestion: could you edit the whip to make it easier to evaluate its attack range? Right now, the weapon looks quite short when you attack and it is rather difficult to tell whether something is in range or not - in part due to the lack of effect when hitting the environment.
Last edited by JohnnyTheWolf on Mon Oct 30, 2017 9:02 pm, edited 3 times in total.
- R4L
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Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]
Thanks for the Halloween gift dude! Just played through on Full Moon difficulty. Very well done, albeit with some minor caveats. That battle with Death was extremely frustrating, due to having almost no hearts and the cross subweapon, but afterwards it was smooth sailing! Lovely job!