MightyKnight (WIP)

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Waru
Posts: 18
Joined: Sun Sep 10, 2017 3:11 am

MightyKnight (WIP)

Post by Waru »

hy everybody! First, i dont speak really good neglish because i'm hungarian.
This is my new (first) mod for doom 2 the "Mighty Knight". Wolf3d styled gameplay, whit various levels "Mine,Boiler House,Lumber Camp,Marsh,Haunted Castle ect."

Demo Trailer:
https://youtu.be/7xRnTSuoNZA

DEMO VERSION DOWNLOAD:
http://www.mediafire.com/file/jzcp12eaw ... t.wad/file

ModDb site:
https://www.moddb.com/mods/mighty-knigh ... -the-storm


I hope they like it.

STORY:
The piece had been a fregile thing for a long long time for the kingdomes of Domun. In the year of the great storm, an unknown army revealed itself from the deepest places of the giant mountains - and forces the world into total chaos. Enzo, the lonely mercenary, famous for his inhuman tolerance makes his way to encounter the danger. Based on his sources, the invaders are attampting to transform the observatory of the great mountain into a weapon, that utilizes the energy of the thunder, they call it the "thunder tower". By colletcing the lightnings, focused strikes can be executed against the main strategic locations of the resistance with no risk of serious military loss. Shortly after getting in the fights, our hero realizes who he has to face, the "Homoculus" army, created by the long time disappeared "Thousand year emperor".

Rehosted images. Link to full album: http://imgur.com/a/zn1Xv -Lud
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Last edited by Waru on Fri Jun 28, 2019 11:06 am, edited 7 times in total.
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Tormentor667
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Re: MightyKnight (WIP)

Post by Tormentor667 »

This looks charming :) Keep up the good work!
CeeJay
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Re: MightyKnight (WIP)

Post by CeeJay »

I'm digging the art style, it has a certain charm to it. Keep it up.
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Waru
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Joined: Sun Sep 10, 2017 3:11 am

Re: MightyKnight (WIP)

Post by Waru »

Thanks Guys :)
I try to make the most varied maps.
each map will have a unique texture package. So the game will not be boring

the first two maps are displayed on the images (Abbadoned MIne,Wine Cellar,And The Beta "lumber Camp")
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Waru
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Joined: Sun Sep 10, 2017 3:11 am

Re: MightyKnight (WIP)

Post by Waru »

Hy guys!. News!
This is the lumber camp short test run.
I thanks any feedback. :)

https://youtu.be/PRkYOofqLwM
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Zen3001
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Re: MightyKnight (WIP)

Post by Zen3001 »

looks nice
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Cherno
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Re: MightyKnight (WIP)

Post by Cherno »

Some nice texturework there :)
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Waru
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Joined: Sun Sep 10, 2017 3:11 am

Re: MightyKnight (WIP)

Post by Waru »

Hi guys! (Thanks for the feedbacks)
These are the enemies you can encounter during the game
Spoiler:
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Zen3001
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Re: MightyKnight (WIP)

Post by Zen3001 »

no projectile monsters?
I don't like hitscan monsters.
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Waru
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Joined: Sun Sep 10, 2017 3:11 am

Re: MightyKnight (WIP)

Post by Waru »

Thats all projectile monsters. ;) check the gameplay videos. You can see the enemies with gun, shoots projectiles. Not hitscan attack.
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Waru
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Joined: Sun Sep 10, 2017 3:11 am

Re: MightyKnight (WIP)

Post by Waru »

Check the DEMO TRAILER!:

https://www.youtube.com/watch?v=7xRnTSuoNZA

Are you ready guys/girls???
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Bread Knight
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Joined: Fri Nov 11, 2016 2:34 pm

Re: MightyKnight (WIP)

Post by Bread Knight »

this actually looks really charming, keep it up my guy
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Waru
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Joined: Sun Sep 10, 2017 3:11 am

Re: MightyKnight (WIP)

Post by Waru »

Thanks. Dont forget, tomorrow released the demo(beta) version :).

Also im addet the story, check the first post.
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Waru
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Re: MightyKnight (WIP)

Post by Waru »

Added the download link of demo version. Check it!!!
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Bread Knight
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Joined: Fri Nov 11, 2016 2:34 pm

Re: MightyKnight (WIP)

Post by Bread Knight »

just tried the demo, this shits insane, great job for a first mod, the only complaint i have so far is everything having collision(i guess this is a pretty personal thing) look forward to trying the rest

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