If Ezepov doesn't mind, I'll see what I can cook up.Tormentor667 wrote:Nevermind, was blind. Now we also need 8bit fonts and 8bit graphics... the status bar looks out of place
Low-Res DooM
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Low-Res DooM
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Re: Low-Res DooM
OKWiw wrote:If Ezepov doesn't mind, I'll see what I can cook up.

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Re: Low-Res DooM
Something like this.


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Re: Low-Res DooM
Good! Maybe try out some other colors, like, like blue a la Wolfenstein 3D.
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Re: Low-Res DooM
No, no, the players need to be able to read the text...

As Cherno suggested:


As Cherno suggested:

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Re: Low-Res DooM
Nice. One color combination that would fit the 8-bit style well would be plain black as background with white borders and text. It would require recoloring the fonts, though.
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Re: Low-Res DooM
Like this?


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Re: Low-Res DooM
Exactly! An additional step would be to change to font to one more 8-bit looking, like the standard NES font, although this would probably only work for the small font used for ammo.
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Re: Low-Res DooM
Like this?


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Re: Low-Res DooM
I would have personally gone with the first one, mostly because of the pseudo-retro style, which is basically what the voxels are doing.
But if you're going to go NES-style for the statusbar, I say you should go all the way:

But if you're going to go NES-style for the statusbar, I say you should go all the way:

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Re: Low-Res DooM
My Doom Noir mini-project has shown me that using colors other than black and white makes it look like a ZX Spectrum game. Red might be ok but yellow and cyan or too garish for my tastes. Icons for keys would be the exception, of course.
Last edited by Cherno on Fri Oct 20, 2017 7:17 pm, edited 1 time in total.
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Re: Low-Res DooM
Not seeing the problem :PCherno wrote:[...] makes it look like a ZX Spectrum game.
But yeah, I have a strong preference for neon colors, myself.
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Re: Low-Res DooM
In my opinion stylistically this is the perfect choice. The ammo text could be replaced by icons that distinguish the ammo types, but everything else is simply perfect in 8bitWiw wrote:Something like this.