am_cheat 2 player facing graphic
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am_cheat 2 player facing graphic
In Heretic you can see roughly which direction you're facing, but in Doom the player graphic only looks one direction (toward you or down, depending on your perspective.
Re: am_cheat 2 player facing graphic
In Heretic you're using "am_showthingsprites 3" - but you aren't using that in Doom.
It works fine for me.
It works fine for me.
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- Posts: 134
- Joined: Mon Aug 14, 2017 3:04 pm
Re: am_cheat 2 player facing graphic
Thanks, I wasn't aware of that variable. Not sure why it wasn't set to 3 for Doom, is it settable with the menu interface, or just the console/cfg files?
Searching for that variable I've come across this useful page: https://zdoom.org/wiki/CVARs:Automap
Searching for that variable I've come across this useful page: https://zdoom.org/wiki/CVARs:Automap
Last edited by Hypersonic on Tue Oct 17, 2017 6:19 pm, edited 1 time in total.
Re: am_cheat 2 player facing graphic
Yes, it's settable under Automap options, I just don't remember which one it is.
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- Posts: 134
- Joined: Mon Aug 14, 2017 3:04 pm
Re: am_cheat 2 player facing graphic
Found it at the bottom selection
Automap options
-show things as sprites: rotated
Thanks again. Now if only the sprites were scale-able, they are large relative to the map. You can almost play by just looking at the map.
Automap options
-show things as sprites: rotated
Thanks again. Now if only the sprites were scale-able, they are large relative to the map. You can almost play by just looking at the map.