The WIP Thread

If it's not ZDoom, it goes here.
User avatar
Nash
 
 
Posts: 17433
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: The WIP Thread

Post by Nash »

Image

Taking a raw inventory list and sorting it alphabetically and collapsing stack-enabled items together if their stats are close to each other (in this case I just check the item's condition value).
User avatar
kodi
 
 
Posts: 1355
Joined: Mon May 06, 2013 8:02 am

Re: The WIP Thread

Post by kodi »

SimLaundry 3000
User avatar
Dark-Assassin
Posts: 742
Joined: Thu Mar 19, 2009 3:40 am
Location: South Australia

Re: The WIP Thread

Post by Dark-Assassin »

Nah, 2000
User avatar
leileilol
Posts: 4449
Joined: Sun May 30, 2004 10:16 am
Preferred Pronouns: She/Her
Location: GNU/Hell

Re: The WIP Thread

Post by leileilol »

have a popular cartoon character from an old television show for children
aaishah.jpg
Gez
 
 
Posts: 17833
Joined: Fri Jul 06, 2007 3:22 pm

Re: The WIP Thread

Post by Gez »

I do not recognize it, but based on the ears that look like they should provide enough lift to achieve take off if she starts running that she's an elf. Something from Lodoss?
User avatar
Amuscaria
Posts: 6628
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: The WIP Thread

Post by Amuscaria »

leileilol wrote:have a popular cartoon character from an old television show for children
aaishah.jpg
Aisha Klan Klan! :D
User avatar
Nash
 
 
Posts: 17433
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: The WIP Thread

Post by Nash »

Image

I want to write a long rant about how working on making custom UI is one of the most UNartistic, most anger-inducing things you can do but let's just say... this stupid, non-artsy, programmer-like UI was a PAIN to code. There's the difficulty... making UI with code. It's not a visual process at all. It's hard to get creative when the majority of time spent making stuff you want to draw on the screen involves a text editor, not a WYSIWYG editor.

EDIT: forum bonus, here, have a look at the entirety code for this thing (excluding methods from exterior classes):
Spoiler:
Yup, making UI involves me working with that huge pile of code that only continues to grow bigger and bigger...
User avatar
kodi
 
 
Posts: 1355
Joined: Mon May 06, 2013 8:02 am

Re: The WIP Thread

Post by kodi »

Modeling a spider mastermind replacement: A quadruped mech. The upper part will be a separate actor, a turret/superstructure that'll rotate independently of the legs.
Image
@nash
Hey, at least it's not ACS! :wub:
Thanks for sharing the code, it'll be really interesting to look through.
User avatar
Gutawer
Posts: 469
Joined: Sat Apr 16, 2016 6:01 am
Preferred Pronouns: She/Her

Re: The WIP Thread

Post by Gutawer »


Totally not ripping off Unreal.
User avatar
Nash
 
 
Posts: 17433
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: The WIP Thread

Post by Nash »

Gutawer wrote:
Totally not ripping off Unreal.
It would be more awesome if you added some simulated baked shadows, make the camera flip between different fly-by movements, and add some tracker music to it. ;)
User avatar
comet1337
Posts: 876
Joined: Fri Sep 25, 2015 3:48 am
Location: elsewhere

Re: The WIP Thread

Post by comet1337 »

Gutawer wrote:
Totally not ripping off Unreal.
is it flat from below?
can you go under it?
User avatar
Gutawer
Posts: 469
Joined: Sat Apr 16, 2016 6:01 am
Preferred Pronouns: She/Her

Re: The WIP Thread

Post by Gutawer »

comet1337 wrote: is it flat from below?
can you go under it?
You can, and no, it's using a portal to have a sloped underside. I'll grab a pic of that when I'm back at my PC.
User avatar
Cardboard Marty
Posts: 1149
Joined: Sat Oct 23, 2004 8:29 am
Graphics Processor: nVidia with Vulkan support
Location: Robot Mountain
Contact:

Re: The WIP Thread

Post by Cardboard Marty »

leileilol wrote:have a popular cartoon character from an old television show for children
Hey, this is from my favorite show! Great work!
User avatar
abbuw
Posts: 651
Joined: Tue Jun 12, 2012 10:24 am
Location: South Lake Hills

Re: The WIP Thread

Post by abbuw »

The tree thing takes up like half the map. Tree sprites don't really fit in, gotta find a replacement for those.
Image
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: The WIP Thread

Post by Captain J »

Way too foggy and dark, looks like trees are kinda fitting!
Post Reply

Return to “Off-Topic”