Heretic Upstart Mapping Project [RELEASED]
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Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Firebrand
- Posts: 58
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Re: Heretic Upstart Mapping Project [ALPHA RELEASED]
This looks like a pretty interesting mapset for Heretic, always nice to see people doing maps for it , I want to wait to play it when it's complete, thought, keep up the great work!
- HexenMapper
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Re: Heretic Upstart Mapping Project [ALPHA RELEASED]
Cheers Firebrand, most of the maps are looking great - just a few minor graphical issues on one map in E2 that we're working on. E1 should be working fine, but we'll release a beta and/or perhaps finished release in the next few days
- HexenMapper
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Re: Heretic Upstart Mapping Project [BETA RELEASED]
Beta now released (Link in OP)
Now up to 17 maps!
Now up to 17 maps!
Re: Heretic Upstart Mapping Project [BETA RELEASED]
Nice project. Starting e1m6 now and enjoying it so far.
One thing I noticed, I don't think this button at the end of e1m5 is supposed to look like this? It's flat and only visible from one side. It's a mandatory button so I guess it would've been reported already so maybe it's on my end only? I'm using GZDoom 3.1 and I think I'm using the alpha release of Hump since I downloaded it a couple days ago.
One thing I noticed, I don't think this button at the end of e1m5 is supposed to look like this? It's flat and only visible from one side. It's a mandatory button so I guess it would've been reported already so maybe it's on my end only? I'm using GZDoom 3.1 and I think I'm using the alpha release of Hump since I downloaded it a couple days ago.
- HexenMapper
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Re: Heretic Upstart Mapping Project [BETA RELEASED]
Good spotting guineu, it's not supposed to look like that
We did some edits to that map and I think I know what might have gone wrong. Cheers for the report!
EDIT: ok the problem should be solved. Beta version has been updated (same link)
We did some edits to that map and I think I know what might have gone wrong. Cheers for the report!
EDIT: ok the problem should be solved. Beta version has been updated (same link)
Re: Heretic Upstart Mapping Project [BETA RELEASED]
I'm glad this seems to be moving along nicely, gonna check out the current version
- HexenMapper
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Re: Heretic Upstart Mapping Project [BETA RELEASED]
Well folks, we've done some testing, fixed some bugs, noted some other bugs (mostly in GZDoom) added Doomsday map definitions and added the latest version of the maps.
HUMP is now released! v1.1
http://www.mediafire.com/file/hyh7q4k2b3alg0g/HUMP.zip
Link is also in the OP
Congrats to everyone involved, some really excellent maps in there. You should all be very happy, both new mappers to heretic and the older hands to mapping.
HUMP is now released! v1.1
http://www.mediafire.com/file/hyh7q4k2b3alg0g/HUMP.zip
Link is also in the OP
Congrats to everyone involved, some really excellent maps in there. You should all be very happy, both new mappers to heretic and the older hands to mapping.
We just released the 1.0 version, so you arrived at a good time!Ryuhi wrote:I'm glad this seems to be moving along nicely, gonna check out the current version
- HexenMapper
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Re: Heretic Upstart Mapping Project [RELEASED]
A couple of minor edits - E1M4 had some bleed issues due to invisible sectors being 'fixed' in GZDoom Builder, but we've solved these problems, thanks to Xindage and Walter Confetti.
HUMP latest version is 1.2. it has been updated in the OP link. The link is the same
EDIT: a few more edits based on bug reports - latest now 1.3
HUMP latest version is 1.2. it has been updated in the OP link. The link is the same
EDIT: a few more edits based on bug reports - latest now 1.3
Re: Heretic Upstart Mapping Project [RELEASED]
Well - I am trying this out, and I gotta say there's a huge variation of quality in the maps - as to be expected with community projects, I suppose. Overall though I think you guys did a good job.
I haven't played through all of them yet but E2M2 is turning out to be my favorite so far. I really love the teleporters and the variations between large sections of the map. It feels like you're really going from one really remote area to another.
In the interest of not causing upset I won't post my critiques here. All I can say is - I would definitely encourage others to try this out, and post your own opinions about it. I think it's worth the time.
Good job leading this, HexenMapper!
I haven't played through all of them yet but E2M2 is turning out to be my favorite so far. I really love the teleporters and the variations between large sections of the map. It feels like you're really going from one really remote area to another.
In the interest of not causing upset I won't post my critiques here. All I can say is - I would definitely encourage others to try this out, and post your own opinions about it. I think it's worth the time.
Good job leading this, HexenMapper!
- HexenMapper
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Re: Heretic Upstart Mapping Project [RELEASED]
Thanks Rachel, glad you're enjoying it
- drfrag
- Vintage GZDoom Developer
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Re: Heretic Upstart Mapping Project [RELEASED]
I've just tried it and looks pretty good. Of course as expected it works with Romero's Heresy II.
As a side note skies in classic software mode (both truecolor and paletted) still look bad in GZDoom 3.2 in all sky modes (they are tiled and capped skies only work in Doom).
As a side note skies in classic software mode (both truecolor and paletted) still look bad in GZDoom 3.2 in all sky modes (they are tiled and capped skies only work in Doom).
Re: Heretic Upstart Mapping Project [RELEASED]
You can use "cl_oldfreelooklimit true" and it'll correct this for you, with the unfortunate restriction on your pitch range.drfrag wrote: As a side note skies in classic software mode (both truecolor and paletted) still look bad in GZDoom 3.2 in all sky modes (they are tiled and capped skies only work in Doom).
But otherwise, that is a bug and if it's not yet reported, it should be. I don't know if I can take a crack at fixing it myself, but I've a bit on my to-do list before I go back to doing things like that again.
- HexenMapper
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Re: Heretic Upstart Mapping Project [RELEASED]
Just tried it with this mod and its pretty fun! nice work.drfrag wrote:I've just tried it and looks pretty good. Of course as expected it works with Romero's Heresy II.
Romero's Heresy seems to replace the HUMP title screen though (I suppose you have to load them in the right order?)
Also the Baron can't make most of the important jumps in E1M8
Re: Heretic Upstart Mapping Project [RELEASED]
Thank you for the plug! I can't speak for the other authors but for me, at least (E1M6), any feedback is better than none!Rachael wrote:In the interest of not causing upset I won't post my critiques here. All I can say is - I would definitely encourage others to try this out, and post your own opinions about it. I think it's worth the time.
- drfrag
- Vintage GZDoom Developer
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Re: Heretic Upstart Mapping Project [RELEASED]
Thanks. Well i've loaded HUMP.wad after Heresy II and no problem with the title screen.
About the Baron that's unfortunate. Sure he's somewhat slower but still pretty fast for being a Baron.
On the sky problem may be i should report it, a already mentioned it in the ZDoom32 thread.
About the Baron that's unfortunate. Sure he's somewhat slower but still pretty fast for being a Baron.
On the sky problem may be i should report it, a already mentioned it in the ZDoom32 thread.